#character creation
Here are some things to think about when creating new characters that will help you bring them to the next level. Some of these questions are interchangeable, but answering them can really help you when writing/playing your characters.
1. What do they want the most in the world? How far are they willing to go to achieve it? Specifically define what they wouldn’tdo.
2. Who are they the closest to? How would they react if those people died? How would they react if those people betrayed them?
3. What is their worst fear? How would they react when faced with that fear?
4. What is the worst thing that ever happened to them? And what is the best thing? Define how it influenced them and/or their lives.
5. If they could change one thing about themselves/their lives, what would it be and why?
6. Are they addicted to something? From alcohol to the thrill of the hunt, define it and don’t forget to use it.
7. Did they ever kill someone? If so, how did they react after their first kill? If not, how would they react if they had to kill someone?
8. Would they ever sacrifice themselves? If so, what would they be willing to die for?
9. How do they react to meeting new people? Is it easy for them to socialize? If they were at a party, where and how would they spend most of the time?
10. What are their flaws and weaknesses? Is it something that they can work on and improve over the course of the story?
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Let me know if you’d be interested in more writing tips like this and what specifically would you like me to focus on :) See ya!
making a character in thirty questions but it becomes increasingly more personal
- what is their name?
- do they have a nickname?
- do they have other names?
- what is their age?
- what is their eye colour?
- hair colour?
- what languages can they speak?
- what is their favourite food?
- least favourite?
- who is someone they would die for?
- who is someone they would kill?
- do they have any family members?
- did they go to school?
- what was /would be their favourite class?
- who was their childhood friend?
- what is their clothing size?
- shoe size?
- height?
- gender orientation?
- sexual orientation?
- do they have a sworn enemy?
- do they have any tattoos?
- have they ever smoked?
- what is their mental state?
- what is their darkest secret?
- who is their sacred confidant?
- what is a lie they tell everyone?
- what is one lie they know is not true but continue to believe?
- if they were under different circumstances would they stray from their storyline?
- what makes them hurt?
8 Character Creation Tips (for DnD or just writing in general)
1. Have a goal
While it may sound like I’m stating the obvious here, your character needs to have something they want to accomplish. Maybe they want to be the best at something, see a place, fall in love, conquer the world, or something else. Whatever it is, they need to have something that they desire beyond all other things. Ideally, give them more than one goal. Make them have to sacrifice one to achieve the other, to add extra drama
2. Have a reputation
Maybe they’re the best artist in their class or they’re great at juggling. Perhaps they slipped on the stairs in front of their whole village. Either way, give something for the locals to remember about them. That way it can give you a starting point for the interactions with other characters
3. Have a friend
Whether a friend, a coworker, a sibling, an army buddy, or someone they saved, have someone close to your character whom they’re close to and wish well. Yeah, angsty “I have no friends” characters can be fun, but in small doses; eventually the reader gets fed up with them. At the very least the character needs someone to talk to or bounce ideas off of
4. Have a home
It may be a neighborhood they grew up in, their parents’ house, or a room they’ve been renting in a tavern. Hell, it could even be a person if you so choose. Everyone needs to feel secure at one time or another
5. Have a signature item
Now, recognize that this may not work for EVERY character, but it’s up to you to decide what will fit and what won’t. In many cases, it can work. A signature item is something that is recognizably YOUR CHARACTER’S, be it a weapon, a scarf, a toy, or a piece of jewelry. It’s something that makes them feel like themself
6. Have a problem
This should be something other than the problem addressed in the main plot line. Maybe a member of their family is sick, they are broke, or they’re failing their classes. This helps make your character seem more realistic because NO ONE has one problem at a time
7. Have a secret
This can affect the plot or not; either way, it helps make your character more well rounded. Maybe your character can’t read, left their crewmates to die when a kracken attacked their ship, or made their long lost sister run away. If you choose to have it affect the plot in any way, this secret should embarrass your character, make it so that other characters don’t trust your character, or somehow endanger them and the people they’re close to if found out
8. Have a reason to be brave and to fight
Maybe it’s because your character wants to be like their hero, maybe it’s so they can repay a debt (like if someone saved their life previously), maybe it’s for their child, but your character needs to have a reason to occasionally face their fears
Have fun!!!
I understand that this is meant to be simple, but GOSH DANG, is it so helpful! This came at the perfect time for me, as I am in the process of creating characters both in the realm of fictional writing and tabletop roleplaying. I’ve been seriously struggling with one of my characters for a long time now and always felt something was missing. Only now do I realize - I had all of these, except for a secret! Well, I gave him a secret to keep, but not one that would make him fearful, embarrassed, or ashamed! And what point is there in a secret without a price attached to it’s exposure? There was no cost, no blow to his own worth or self-esteem or ego, to keeping that secret from his friends and allies. Now I know I need to sit down with my DM and work out where to interweave a potential secret into the plot.
Thank you for this, OP!
May it genuinely help all of my followers as it has helped me.
Via r/elderscrolls
god I just. love ruthlessness as a character trait so much. sexy sexy sexy
this one. absolutely in love with this definition. give me a character who thinks like this and I’ll love them to pieces
This is to celebrate that I reached 2k over on instagram!! So I’m hosting a draw this in your style, more information in instagram if you want to participate!
Anonymous asked: Hi there, I was wondering if you had advice on how to rename a longtime character? I have an OC I’ve RPed for a couple years on the same site, but I’ve quit the site. I really like the character, but every time I think of the name, it reminds me of bad memories from this site. I’ve been looking through Behind the Name but it’s a bit overwhelming. Thanks so much for the help!
There’s a couple of methods I’d like to suggest. I’ll pop this under a cut as per usual, but a short gist: base it off what you already have, or randomize it in various ways. Just like naming it the first time, you just get a second shot at at. Maybe you had a second place name you sorta wanted and picked the first one instead, I mean, that name didn’t come out of a void and it doesn’t leave a void you can’t work off.
Kittycorner Meaning: Name the character the same name meaning but a different etymological relationship. What does your current character’s name mean? Where did it come from? Can you make the name more precisely match the character’s background/timeline somehow by changing it to something from a different region? Peter for instance means stone in Greek. Throw in an English background, and you could just call him Stan! Or Alan, or Bedros. They all mean stone, or something similar, so you can come out with the same deep meaning, but have a different name.
Similar Nickname: What nickname did you use for them? Names commonly have the same nickname in common, so you could find the same nickname, but then pick a different main name. Cassius, Castiel, Casey, Caster… They all start with Cas, so if your character is normally called Cas, you could step one to the right and pick a new name! Will, Bill, William. Dick, Richard, Fredrick. It’s pretty easy to do.
Clean Strip: Entirely wipe the character’s name, and go through the process of naming them from scratch. Start with where they grew up, their family genealogy, and the time period and research common names relating to that time period. Work them over, and pick ‘deeper meanings’ if you like to highlight major parts of their character. Explore the character, are they, as TVTropes calls them, a lancer? That’s the second-in-command to a main character who works to contrast them by being the opposite personality and injecting friendly conflict. Maybe you’ll name your character Lance if so, or… be a little less directly on point. Lance means “Land” in old German, so why don’t we use Darrick instead. That means King of the Land! As you can see, a permutation of anything you come up with is available, and you don’t have to explain how you got from point A to point B unless you want to.
Roll for It!: Another option, roll a dice for numbers between 1-26, and take the letter that matches your roll, then look through names starting with it! Pick your top 10 favorites, and roll again. Luck itself picks it, this can feel like a form of destiny. You have no hand in the ultimate outcome, you can influence it, but you can’t pick it by yourself. On the other hand, sometimes having it roll a name you don’t like makes you unhappy and roll again, which means you should remove the icky name you don’t like. You can keep rolling until all the names are good and dead, leaving you a final winner which subconsciously you picked all along. The die works simply as a way of forcing you to make a decision, because it already has, so you can decide to agree or disagree. Magical.
Ask a Friend: A friend who knows you and your character may have a good enough feel to pick a name for you. After all, we don’t get to pick our own names, our parents do, and that’s almost similar isn’t it? A loved one picking a name means it has more weight, and honestly your parents didn’t know you or your future before they picked a name for you. People don’t always grow into their names, and that’s alright.
Find a Name: A final way to do this is probably the most round about. Roleplay finding a new name. Create a reason to redefine yourself, or to find a name to be called by. Maybe it’s a symbolic act for the character of divesting themselves of their old life. Maybe they have amnesia or have forgotten a large portion of things, and need to find something else to call themselves. Maybe they pick up a title, or a new identity for some reason, and become so accustomed to playing that role they refuse to give it up. This option is the most fluid for change, within the game. It means no one has to pretend the change was true all along, and the people you meet can help form a history of this new name. Unfortunately, you’ll be stuck with the old one for a while longer, but this gives it some solid backstory as a reason to adopt a new one.
That’s basically all the advice I can give! Good luck finding a name that suits! It was hard enough trying to figure out the first one, I know, but you can do it. Sometimes, it just comes to you. You really don’t need to follow any rules when you do this, you’re the writer, not a best friend. You’re essentially a god-like figure with the choice of changing anything at any moment to your fancy without any reason or rhyme. There’s no reason to feel trapped by anything you’ve already created, because you can just say it never happened. Sometimes we get so close to a character we feel like we’re telling their story rather than creating it from scratch, but it’s not true. We’re gods. They live at our whim. You can change shit.
The only major thing that this may effect OOCly is how people you play with respond to it, well… Let them! Try and make it easy for everyone, explain your reasons, and just do it! This is your character, not theirs. You can change whatever makes you feel better. Let that character grow. Let them become something more than a first draft. It’s alright, and good people will respect your choices even if they’ll miss The Old Days™.
Oh and final word of warning, maybe let your friends know the name you have in mind in advance and ask them to make fun of it. If they can come up with something stupid in under 15 seconds, either be prepared to deal with that stupidness forever, or try a different name. People are very very bad at being original and any knee-jerk response will happen over and over until you want to scream. Best check in advance. Seriously. Sometimes you don’t see that that name rhymes with Penis, and now Thenis the Penis is the only fucking thing you hear forever. Don’t fall for this.
Good luck again!
Feel free to create the most in depth and detailed backstories and character traits for your character as you like. But please don’t forcibly insert all of these details into your actual story. It can result in info dumping and just unnecessary information.
Unless you are a Census taker or something, you don’t want to read a list of traits. “Blue eyes, brown hair, allergic to strawberries, likes romantic novels” doesn’t mean anything without context. Instead, focus on a few traits and key points of a character’s backstory. Delve into them and create a character that is not just a bunch of surface level traits, but a well rounded and complete individual.
V CREATIONS!
What are you planning you make your V?
Straight? Bisexual?
Gay? Lesbian? Pansexual?
ALL ARE OKAY! WE HAVE NO LIMITS FOR OUR CREATIONS NOW!
Message me and tell me how you plan to create your V, because I’d love to hear about it!
Will they be good? Will they be bad? Who knows!
Your OC gets to decide the new lays chip flavor. What do they pick?
What is your ocs present wrapping method and material of choice? Are they good at it?
1.- Talking too much. Specifically, with adults. I see this a lot with hyperactive children. But a lot of us don’t grow out of this and I want my representation! Plus, this can be very fun and useful! You can use it for exposition and world building. It leaves plenty of room to hide small details. It also can give a lot of context about other character’s around them.
When they start talking word after word for about a hundred words more than necessary to say they are happy, do the other character’s seem entertained? Annoyed but say nothing? Annoyed and say it? Do they look like they’re not listening? Do they look like they’re listening but later on we find out they’re just really good at pretending to listen? So many possibilities! And how does the original character react to this?
2.- Being terrible with names. I mean, as someone who once forgot the name of a co-worker I saw every day and had been working with for years, it’s kinda upsetting when character’s in books just hear it once and remember.
Especially when I’m just dying to be reminded this character’s name because I forgot. It’s not only a very relatable character flaw, it’s useful for reminding readers of who’s who! Something a lot of authors don’t do enough of (including me, I know my characters better than my co-workers, so of course it’s obvious to me).
3.- Hoarding. Not like to the point where’s it’s dangerous and a problem that needs to be solved, but to the point where you have a shoe box full of receipts from seven years ago for stuff that never had a guarantee. To the point where you have leaflets from concerts you went to at the age of ten and can’t throw away “because of the memories!” To the point where you have magazines because, “look at the pretty pictures! I can use that in scrap booking somewhere… some day.” Or stickers from when you were five years old that won’t even stick anymore.
Again, lots of people do this, it’s relatable, but also, it gives you lots of opportunities to show us stuff about the character, about their past and how they’ve changed with time. Natural exposition baby!
4.- Gets anxious when there’s too much noise, or too many people. Not as a plot point, not as a symptom of autism or something. Just normal, over stimulation. Because over stimulation can happen to anybody, and our ability to withstand it is different.
This too can be useful, it can be a good way to separate two characters from the group. “Oh, I’ll go with her, you guys stay, don’t worry!”
Also, it’d be nice to see a character realise the environments not good for them, communicate that calmly and leave before over stimulation. Like, you think after years of this shit I don’t know before things get too bad? You’d be right sometimes, but not all times. Sometimes I know my limits, and I never see that in media (if you know any media that does do this, tell me!).
5.- Having zero sense of direction. Because after four years I still manage to get lost on my own street if I come in from a direction that isn’t the one I use every day and again, I want representation.
Plus, you can have character’s get lost (especially in fantasy worlds with no GPS) as a way to discover new locations or send other characters to find them.
I hope you found at least one of these ideas useful. Or, they inspired you to think of other good and not often seen character flaws.
I want to state that I’ve used the word character “flaw” but that might not be entirely accurate for some of these I just can’t think of a more accurate word right now.
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Which one of these can apply to one of you characters? What flaws did I miss out?