#warlock
Otherworldly Patron: The Djinn
Here is a thing I made for my current campaign. DM liked it so much that he is planning an NPC based on it.
Otherworldly Patron: The Djinn
Your patron is a powerful being from the Elemental Plane of Air. Perhaps you came across their lamp and freed them or a Wish gone awry but now you have bound yourself to the ancient djinn. Your pact with this being allows you to taste the servitude and the barest touch of the phenomenal cosmic power that the djinn embodies. Magic that can bend reality and shape fate being their specialty.
In invoking this pact with a djinn you gain a djinn vessel that can be used as your arcane focus. This magic item can take the shape of a lamp, orb, a jewel, a small item, or pact weapon . You can use your bonus action to summon your vessel to your empty hand. Your vessel reappears on your person if it is more than 5 feet away from you for one round or more. If the vessel is ever destroyed you can perform a ritual over the course of 1 hour, which can be done during a short rest. After the ritual, the vessel returns to your possession.
Djinn Features
Warlock Level
Feature
- 1st Level A Whole New World
- 6th Level Made You Look
- 10th Level Brand of Magic That Never Fails
- 14th Level Phenomenal Cosmic Powers
Expanded spell list
The Djinn patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Djinn Expanded Spells
SPELL LEVEL
- Thunderwave, Zephyr Strike
- Alter Self, Phantasmal Force
- Blink, Call Lightning
- Banishment, Otiluke’s Resilient Sphere
- Conjure Elemental, Seeming
A Whole New World
Starting at 1st level, you learn the Minor Illusion and Lightning Lure cantrip and they do not count towards your cantrips known. You speak Primordial.
Additionally, Elementals have difficulty harming you. If an elemental targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an elemental needn’t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An elemental is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.
Made You Look
Starting at the 6th level, when a creature makes an attack roll against you, you can use your reaction to gain resistance to damage, and have advantage on Strength, Dexterity, and Constitution saving throws until the beginning of your next turn. As you take on an intangible form that shifts between physical and gaseous. Afterwhich, you can fly up to ten feet away without provoking opportunity attacks.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Brand of Magic That Never Fails
Starting at 10th level, you are under the permanent effect of Feather Fall unless you choose otherwise. You also gain resistance to lightning damage and when you cast a spell that deals thunder or lightning damage, you can add your Charisma modifier to one thunder or lightning damage roll of that spell against one of its targets.
Phenomenal Cosmic Powers
Starting at the 14th level, you gain the ability to cast Wish at a lesser capacity once per day.
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. For you, the only use of this spell is to duplicate any other spell of 6th level or lower. You don’t need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you may use this ability to gain one additional Mystic Arcanum usage for the day for the level you currently have access to.
Eldritch Invocations
Never Again See the Light of Day
Prerequisite: 5th Level Djinn Patron, Pact of the Blade feature
Once per turn when you hit a creature with a melee attack, you can attempt to banish the creature into your djinn vessel. The target will make a Charisma Saving Throw, on a failure they are trapped within the vessel until the end of your next turn. After which they will reappear within 5 feet of your current location. They cannot interact with anything within the vessel and are aware of what happens outside. Alternatively, if a creature is willing, no attack roll is necessary to bring a creature into the vessel. If you attempt to throw the prison away before they are freed, the creature will automatically appear in a safe space within 5 feet.
You can use the banishing feature up to your charisma modifier (a minimum of 1) per long rest
Itty Bitty Living Space
Prerequisite: Djinn Patron, Pact of the Tome feature
Your patron has created an extradimensional space within the djinn vessel and allowed you access. At will, you can access items within as though it is a bag of holding. Additionally, you may enter this space. While inside you can create and summon items and the space takes whatever form you like. Summoned items cannot exist outside of the vessel but you can store and retrieve items at will.
Attacks and spells can’t cross through the entrance into or out of the extradimensional space, but you can see out of it as if through a 3-foot-by-5- foot window. The vessel’s complete destruction expels you and items deals 4d6 force damage to you. If expelled, you fall prone in an unoccupied space outside its last location.
Here’s Your Cracker
Prerequisite: 5th level, Djinn Patron
You can cast Create Food and Water (can create wine instead of water) without expending a spell slot. You regain the ability to do so when you finish a long rest.
Friend Like Me
Prerequisite: 7th Level, Djinn Patron, Pact of the Chain feature
You can replace your familiar with a Flying Carpet familiar.
Flying Carpet
Medium construct, unaligned
- Armor Class 12
- Hit Points 33 (6d10+3)
- Speed 10 ft., fly 40 ft.
STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 12 (+1) 6 (-2) 11 (+0) 8 (-1)
Damage Immunities Poison, Psychic
- Condition Immunities Blinded, Charmed, Deafened, Paralyzed, Petrified, Poisoned
- Senses Blindsight 60 Ft. (Blind Beyond This Radius), Passive Perception 10
- Languages Understands the languages of its creator but can’t speak
- Challenge 1 (200 XP)
- Antimagic Susceptibility. The carpet is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the carpet must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
- Damage Transfer. While it is grappling a creature, the carpet takes only half the damage dealt to it, and the creature grappled by the carpet takes the other half.
- False Appearance. While the carpet remains motionless, it is indistinguishable from a normal carpet..
- Fly. The carpet is 4x6 foot and has carrying capacity of 400 lbs. For the purposes of mounting, it is considered a large creature. The carpet can carry up to twice this weight but it flies at half speed if it carries more than its normal capacity.
Actions
- Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., medium or smaller creature. Hit: (2d6+3) bludgeoning damage. On Hit: The creature is grappled escape DC 13 Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the carpet can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 10 (2d6 + 3) bludgeoning dmg
https://homebrewery.naturalcrit.com/share/HyQxsFDyEE (old version, not updated)
I started playing dnd and it’s my new obsession whoops ♂️
Archfey:
- Oberon
- Titania
- Puck
- Sandman
- Fairy Godmother
- Peter Pan
- Loki
- Mr. Mxyzptlk
- The Embodiment of Whimsy
- The Embodiment of Romance
- The Embodiment of Tragedy
- The Embodiment of Comedy
- Baba Yaga
- Anansi
- Wisakedjak
- Ratatosk
- Santa Claus
- David Bowie
- Totoro
- The Lady of the Lake
- Jareth the Goblin King
The Great Old One:
- Dendar the Night Serpent
- Cthulhu
- Galactus
- Ego, the Living Planet
- Nyarlathotep
- The Outsider (Dishonored)
- The Kree Supreme Intelligence
- The Shadow, Ruler of the Empty (Supernatural)
- Kyubey (Puella Magi Madoka Magica)
- A Collective of Psionically Transcendent Aliens
- String Theory
- Color out of Space
- The Force (from Star Wars)
- The Man in The Moon
Fiend:
- Lucifer
- Charon
- Krampus
- Punchinello
- Tiamat
- Typhon
- Baba Yaga
- The Embodiment of Pain
- The Four Horsemen
Celestial:
- Ion, the Living Embodiment of Willpower (from DC)
- The Entity, the Living Embodiment of Life (from DC)
- The Sun
- Uriel
- Quetzalcoatl
- Santa Muerte
- Ramesses II
- The Muses
- The Triforce
The Ghost in the Machine:
- The Matrix
- The Source Code
- Nyarlathotep
- The Motherbox
- The Kree Supreme Intelligence
- The Dalek Supreme Council
- 21st Century Fox
- Amazon
The Undying:
- Davy Jones
- Charon
- Death
- Orcus
- Xibalba
- Mummy King
- The Lich King (from Warcraft)
Barbarian (Path of the Totem)
Bard (College of Glamour)
Cleric (Light Domain)
Druid (Circle of the Land)
Fighter (Battlemaster)
Monk (Way of the Open Fist)
Paladin (Oath of Redemption)
Ranger (Hunter)
Rogue (Mastermind)
Sorcerer (Wild Magic)
Warlock (Pact of the Tome Fiend Patron)
Wizard (School of Enchantment)
Wild Shape, Transmutation Magic, Armor of Agathy, anything really. We’re here to have a fun time after all.
Self taught wizards attempting summoning circles/rituals/spells often leads to amateur warlocks.
Avery returns!! Or- Durga or- do I mix their names? Durgavery?
Tried a new method of colouring for this one! :0 (Also was supposed to be a Fem Avery but you cannot tell the difference lmao-)
Cómo ser un devoto del Señor Dionisio
¿Qué nos ofrece Dionisio?
Las bendiciones de Dioniso son la prosperidad y la abundancia, la alegría y la pasión, la locura y la profecía, el éxtasis y la libertad. La libertad dionisíaca está más allá del bien y del mal: prevalece sobre la ley, la costumbre, la inhibición o la moral. En el culto a Dioniso, descubrimos quiénes somos realmente, debajo de todas las máscaras, mentiras y compromisos que la sociedad nos exige. Dioniso disuelve todas las fronteras y destruye toda falsedad. En el estado de éxtasis nos sentimos completos; nos sentimos inmensos; nos sentimos conectados con todos los demás adoradores frenéticos, y con la tierra y los dioses. Pronunciamos profecías, ya que ya no estamos limitados por nuestras mentes pequeñas. Realizamos milagros, ya que las leyes de la naturaleza ya no se aplican. Tocamos el rostro de Dios y él nos toca.
¿Cómo honrar al Señor?
Honramos al Señor de diversas maneras. Ser apasionado. Ser creativo. Disfrutar cada momento de la vida, incluso los más duros y desagradables. Beber vino. Tomar drogas moderadas. Usar máscaras teatrales. Asistir al teatro. Mirar películas apropiadas. Escuchar música. Bailar. Cantar. Nadar. Realizar caminatas serpenteantes. Subir una montaña o visitar un bosque. Cuidar la naturaleza. Amar la Tierra. Aprender una forma de adivinación. Explorar la locura. Luchar por la justicia. Dedicarle actos sexuales. Tener sexo desenfrenado. Participar en orgías Adorar el falo. Disfrutar el vino. Liberar nuestro verdadero ser. Ignorar las normas sociales. Andar desnudos. Valorar la vida. Morir con alegría. Luchar contra el sistema. Tener un mejor amigo/a. AMAR.
¿Qué podemos ofrecer ante su altar?
Vino y otros alcoholes, uvas, granadas, manzanas, higos, miel, leche, huevos, almizcle, algalia, incienso, estoraque, diamante negro, marihuana, raíz de orquídea, cardo, hinojo, hiedra, roble, pino, todos los árboles silvestres y domésticos y todas las flores.