#onyx path

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From March 16 to March 20 of 2020, Onyx Path Publishing is offering a chance for tabletop fans to visit one of the most influential games from the 1990s; the World of Darkness.

The Sabbat While the “Kindred” (terminology the Sabbat abhor) of the Camarilla hide amid humans and The Sabbat While the “Kindred” (terminology the Sabbat abhor) of the Camarilla hide amid humans and

The Sabbat
While the “Kindred” (terminology the Sabbat abhor) of the Camarilla hide amid humans and adhere to archaic Traditions, the Sabbat revel in their vampiric essence. They decline to put on the pathetic guise of mere mortals or to be reduced to minions of their elders. In addition, vampires are without any doubt better than mortals. Just as mortals do not consider their food their equal, Sabbat vampires regard mortals as pawns or meals and have scant patience for “Cainites” who impersonate the living. The Sabbat believes vampires are by their definition inhuman.
But the Sword of Caine is not an accumulation of blood-soaked maniacs gallivanting around public places in full display. They deny human values as philosophy for their lives, so they have invented their own schools of thought. Sabbat vampires follow an extensive array of Paths of Enlightenment, moral codes that direct the Beast into a confined medium and permit the Cainite to cultivate a way of viewing and acting in the world. The Sabbat not only revolt against acting human, but also against their own tendency toward isolation. They generally band together into packs serving multiple functions: Cain-worshipping cults, combat squads, and political cliques.


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“We want you to feel like a vampire in everything that you’re doing,“ says Hardsuit Labs’ narrative lead, Brian Mitsoda. He admits, ”[The first Bloodlines felt] kind of more like an FPS where you occasionally drink blood for fuel.“ This time, he says, "The violence of the vampire is more reflected in how you approach combat.”

Vampire: The Masquerade has been around for over twenty years and with more content coming, hopefully, centuries more.

In Vampire: The Masquerade - Swansong, players will be able to take control of three different vampires. Using these different characters, players will have to figure out the truth behind murders, conspiracies and other vampire shenanigans.

The Baron faction’s Lieutenants employ humans, ghouls, and younger vampires to do their dirty work. They also make use of the more “assertive” vampire, and they are all manner of vagrants, dealers, hitmen, gang members, and those that are just a plain old ne’er-do-well.

Seattle is host to an incredibly lucrative technology industry and business community, and the Camarilla have certainly benefited from this. Lead by Prince Cross, over the last 20 years this faction has helped to foster this community and drive the financial success of the city into the 21st century. Deeply ingrained into Seattle’s business community, the Camarilla count among their numbers CEOs, software moguls, bankers, venture capitalists, politicians and other members of society’s elite. This is a Kindred faction that doesn’t just influence the city from dark, street-level alleys, but also from the board rooms crowning skyscrapers up above.

This is partly in thanks to Prince Cross’ even-handed rule, business sense, and organizational capabilities. The Prince is skilled at forging key alliances, but also at knowing just how much power to give vampires to keep them comfortable but unable to rise against him. A ruler who prefers negotiation and careful strategy over brute force and violence, his political policy is one of stability, prosperity, and maintaining the Masquerade.

throughtheglassdarkly:

So I figured I’d talk a bit about the unique setup of The Edge of Thorns and what our GM has done to make this unlike any other Chronicles of Darkness game I’ve played. 

Our GM is a huge, huge Changeling fan and she’s run a series of Changeling: the Lost games before, including a shorter, five session or so campaign for most of our group. This campaign, she wanted to try something different: instead of building characters with the entire supernatural template (as is commonly done in CoD games), we were instructed to build normal human characters without any of the supernatural benefits or powers. We were told that our template would be applied later on.

What this means is that when making our characters, we had no idea what changeling seemings or kiths we’d be turning into (for those unfamiliar with the game, seeming is the type of creature you turn into, such as Beast, Darkling, Ogre, while kith is more of a specialized form of that seeming, such as Bright One, Notary, Leechfinger). We still don’t know for sure - one player is pretty sure she’s got her ideas locked down, but our GM has said that what we become is dependent upon the actions we take while we’re in Arcadia and in the clutches of our Keeper. We were just instructed in anticipation of the next session to choose our favored regalia (a type of power we have access to), so it looks like things are about to start getting weird up in here.

As far as what we’ve picked for our regalia, well, that would be ruining the surprise a bit, wouldn’t it? At this point, we the players barely know anything more than you the readers about what our characters are going to be. At this point, we’re all champing at the bit for our next session to see what happens to our characters and to start applying the supernatural template to our sheets. Stay tuned for more!

Hey guys! Check out the blog one of my players is making for a CtL game I’m running! It’s a grand experiment I’m sure you’ll enjoy (and I know my player would appreciate the attention!

I refined an older painting for Onyx Path’s Exalted: What Fire Has Wrought. It’s been 4 years already since the original…jeez.

I’ve added the new one on my print store, inprnt.com/gallery/yihyoung. I’m running a 10% off promo until the 20th with code YYVMWYQM.

Some oldies here! My inprnt shop is 10% off with code B5UNDBQD until Nov. 26.

Illustration for Onyx Path’s Hundred Evils Night Parade. Depicted here is a living fortress with crystal spires. Basically what I look like when I eat fettucine alfredo because I’m lactose intolerant. It tastes heavenly but I pay for it later.

Art director: Maria Cabardo

Illustration for Onyx Path’s Hundred Evils Night Parade. This one is a translucent panther and its rider.

Art director: Maria Cabardo

Illustration for Onyx Path’s Hundred Evils Night Parade. Scroll is a humanoid creature, its skin is wreathed in script.

Art director: Maria Cabardo

Illustration for Onyx Path’s Hundred Evils Night Parade. I touched it up a bit. It is part of a series where the character encounters different creatures on her journey. Here, she rides a giant bird which looks like a bateleur.

Art director: Michael Chaney

Illustration for Onyx Path’s Hundred Devils Night Parade. I touched it up a bit. It is a part of a series where the character encounters different creatures on her journey. Here, she comes across a warrior paralyzed by a cockatrice. Stay tuned for more.

Art director: Michael Chaney

Illustration for Onyx Path’s Hundred Evils Night Parade. I touched it up a bit. It is part of a series where the character encounters different creatures on her journey. Here, a cloud spirit supports the character as they float in the sky. Stay tuned for more.

Art director: Michael Chaney

Illustration for Onyx Path’s Hundred Devils Night Parade. I touched it up a bit. I enjoyed depicting this character on her journey where she encounters different creatures. Here, she rides a mystical snow horse. I imagine her fingers must be freezing, just like mine are right now. It’s getting cold! Stay tuned for more.

Art director: Michael Chaney

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