#onyx path
I refined an older painting for Onyx Path’s Exalted: What Fire Has Wrought. It’s been 4 years already since the original…jeez.
I’ve added the new one on my print store, inprnt.com/gallery/yihyoung. I’m running a 10% off promo until the 20th with code YYVMWYQM.
Some oldies here! My inprnt shop is 10% off with code B5UNDBQD until Nov. 26.
Illustration for Onyx Path’s Hundred Evils Night Parade. Depicted here is a living fortress with crystal spires. Basically what I look like when I eat fettucine alfredo because I’m lactose intolerant. It tastes heavenly but I pay for it later.
Art director: Maria Cabardo
Illustration for Onyx Path’s Hundred Evils Night Parade. This one is a translucent panther and its rider.
Art director: Maria Cabardo
Illustration for Onyx Path’s Hundred Evils Night Parade. Scroll is a humanoid creature, its skin is wreathed in script.
Art director: Maria Cabardo
Illustration for Onyx Path’s Hundred Evils Night Parade. I touched it up a bit. It is part of a series where the character encounters different creatures on her journey. Here, she rides a giant bird which looks like a bateleur.
Art director: Michael Chaney
Illustration for Onyx Path’s Hundred Devils Night Parade. I touched it up a bit. It is a part of a series where the character encounters different creatures on her journey. Here, she comes across a warrior paralyzed by a cockatrice. Stay tuned for more.
Art director: Michael Chaney
Vampire: The Masquerade shows the right way to confront an RPG’s problematic past
“Vampire: The Masquerade has moved forward, setting an example for other games as a meaningful way to address racism. Rather than restating Rule Zero, the writers have reconstructed these clans from the ground up. By distilling what makes the clans interesting, V5 has managed not only to shed these dark stereotypes, but open up the creative freedom of its world to allow for a much broader cast of characters within the established lore.”
Lady Aisling Sturbridge is the signature character of the Tremere clan. She is the High Regent of the Chantry of the Five Boroughs in New York.
“Paradox Interactive is bringing the development of the Vampire: The Masquerade tabletop role-playing game in-house, the company announced Thursday. The news was accompanied by a video introducing the team. The move follows the tumultuous launch of the game’s 5th edition in 2018, which culminated with the dissolution of the game’s old development team.”
Paradox brings Vampire: The Masquerade tabletop game development back in-house
‘90s Vampire: the Masquerade art:
13-year-old me:
Charlotte by Night - White Wolf | Storytellers Vault
Hello everyone! I just released my newest content, “Charlotte by Night,” a 13-page (two columns per page, around 5k words) supplement for V20. Charlotte by Night includes: a list of notable NPCs in Charlotte, including the tyrannical Queen Phoebe; a thorough but concise history of the Camarilla in Charlotte; an outline of the major neighborhoods of Charlotte, with Kindred domains; and Storytelling suggestions for running a politically themed, family drama game. Price: $5
Embark on a text-based adventure in Vampire: The Masquerade — Night Road
This week’s Android Game of the Week is a fresh face in a sea of familiarity. It’s special because it’s set in the World of Darkness, where you play a vampire courier who must outrun hunters, assassins, and the sun to survive. So if you like vampires, whether you’ve played the tabletop Vampire: The Masquerade or not, this game is definitely one to check out.
What are some of the best Ventrue feeding restrictions you’ve come up with or encountered?
The Book of Nod (abridged)
Vendetta’s still got plenty of the trappings of the tabletop RPG. The aforementioned frenzy system is one of them, where starvation makes a vampire lose control of themselves, fly into a rage and maybe even snack on a mate. Instead of worrying about a single vampire, however, each player runs a Chicago clan, competing with the others by playing cards that represent their undead powers and abilities in locations they want to control—all so they can gain enough influence to overthrow the current Prince of Chicago.
Vampire: The Masquerade—Vendetta is a devious, bloodthirsty card game from the Subnautica designer
From March 16 to March 20 of 2020, Onyx Path Publishing is offering a chance for tabletop fans to visit one of the most influential games from the 1990s; the World of Darkness.
“We want you to feel like a vampire in everything that you’re doing,“ says Hardsuit Labs’ narrative lead, Brian Mitsoda. He admits, ”[The first Bloodlines felt] kind of more like an FPS where you occasionally drink blood for fuel.“ This time, he says, "The violence of the vampire is more reflected in how you approach combat.”
Vampire: The Masquerade has been around for over twenty years and with more content coming, hopefully, centuries more.
Vampire: The Masquerade-Swansong Coming In 2021
In Vampire: The Masquerade - Swansong, players will be able to take control of three different vampires. Using these different characters, players will have to figure out the truth behind murders, conspiracies and other vampire shenanigans.
Vampire: The Masquerade sequel has been delayed to avoid the original’s buggy launch
Vampire: The Masquerade - Bloodlines 2 is now delayed until later in 2020
Malkavian: Would you like some… basghetti!?
The Baron faction’s Lieutenants employ humans, ghouls, and younger vampires to do their dirty work. They also make use of the more “assertive” vampire, and they are all manner of vagrants, dealers, hitmen, gang members, and those that are just a plain old ne’er-do-well.
Vampire: The Masquerade – Bloodlines 2’s Baron faction are basically the Vampire Mob
Seattle is host to an incredibly lucrative technology industry and business community, and the Camarilla have certainly benefited from this. Lead by Prince Cross, over the last 20 years this faction has helped to foster this community and drive the financial success of the city into the 21st century. Deeply ingrained into Seattle’s business community, the Camarilla count among their numbers CEOs, software moguls, bankers, venture capitalists, politicians and other members of society’s elite. This is a Kindred faction that doesn’t just influence the city from dark, street-level alleys, but also from the board rooms crowning skyscrapers up above.
This is partly in thanks to Prince Cross’ even-handed rule, business sense, and organizational capabilities. The Prince is skilled at forging key alliances, but also at knowing just how much power to give vampires to keep them comfortable but unable to rise against him. A ruler who prefers negotiation and careful strategy over brute force and violence, his political policy is one of stability, prosperity, and maintaining the Masquerade.
“Vampire: The Masquerade - Bloodlines 2” Reveals The Camarilla
Cain and Abel
So I figured I’d talk a bit about the unique setup of The Edge of Thorns and what our GM has done to make this unlike any other Chronicles of Darkness game I’ve played.
Our GM is a huge, huge Changeling fan and she’s run a series of Changeling: the Lost games before, including a shorter, five session or so campaign for most of our group. This campaign, she wanted to try something different: instead of building characters with the entire supernatural template (as is commonly done in CoD games), we were instructed to build normal human characters without any of the supernatural benefits or powers. We were told that our template would be applied later on.
What this means is that when making our characters, we had no idea what changeling seemings or kiths we’d be turning into (for those unfamiliar with the game, seeming is the type of creature you turn into, such as Beast, Darkling, Ogre, while kith is more of a specialized form of that seeming, such as Bright One, Notary, Leechfinger). We still don’t know for sure - one player is pretty sure she’s got her ideas locked down, but our GM has said that what we become is dependent upon the actions we take while we’re in Arcadia and in the clutches of our Keeper. We were just instructed in anticipation of the next session to choose our favored regalia (a type of power we have access to), so it looks like things are about to start getting weird up in here.
As far as what we’ve picked for our regalia, well, that would be ruining the surprise a bit, wouldn’t it? At this point, we the players barely know anything more than you the readers about what our characters are going to be. At this point, we’re all champing at the bit for our next session to see what happens to our characters and to start applying the supernatural template to our sheets. Stay tuned for more!
Hey guys! Check out the blog one of my players is making for a CtL game I’m running! It’s a grand experiment I’m sure you’ll enjoy (and I know my player would appreciate the attention!