#onyx path

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 Added some more Exalted illustrations to my stores! I retouched some of them because they are from  Added some more Exalted illustrations to my stores! I retouched some of them because they are from  Added some more Exalted illustrations to my stores! I retouched some of them because they are from  Added some more Exalted illustrations to my stores! I retouched some of them because they are from

Added some more Exalted illustrations to my stores! I retouched some of them because they are from several years ago.

Redbubble:http://redbubble.com/people/yihyoung
Inprnt (EHPRVVE for 10% off!): http://inprnt.com/gallery/yihyoung


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Details from my Exalted illustrations.Details from my Exalted illustrations.Details from my Exalted illustrations.Details from my Exalted illustrations.

Details from my Exalted illustrations.


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Some of my Exalted illustrations are now available as prints! I’ll be uploading more in the coming wSome of my Exalted illustrations are now available as prints! I’ll be uploading more in the coming wSome of my Exalted illustrations are now available as prints! I’ll be uploading more in the coming wSome of my Exalted illustrations are now available as prints! I’ll be uploading more in the coming w

Some of my Exalted illustrations are now available as prints! I’ll be uploading more in the coming weeks. 

Redbubble:http://redbubble.com/people/yihyoung
Inprnt (EHPRVVE for 10% off!): http://inprnt.com/gallery/yihyoung


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Last set of illustrations I made for Onyx Path Publishing’s Lunars: Fangs at the Gate. The last timeLast set of illustrations I made for Onyx Path Publishing’s Lunars: Fangs at the Gate. The last timeLast set of illustrations I made for Onyx Path Publishing’s Lunars: Fangs at the Gate. The last time

Last set of illustrations I made for Onyx Path Publishing’s Lunars: Fangs at the Gate. The last time I drew dinosaurs was when I was a kid!


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Illustrations for Onyx Path’s Lunars: Fangs at the Gate.Illustrations for Onyx Path’s Lunars: Fangs at the Gate.Illustrations for Onyx Path’s Lunars: Fangs at the Gate.

Illustrations for Onyx Path’s Lunars: Fangs at the Gate.


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More illustrations for Onyx Path Publishing’s Lunars: Fangs at the Gate!More illustrations for Onyx Path Publishing’s Lunars: Fangs at the Gate!More illustrations for Onyx Path Publishing’s Lunars: Fangs at the Gate!

More illustrations for Onyx Path Publishing’s Lunars: Fangs at the Gate!


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I refined an older painting for Onyx Path’s Exalted: What Fire Has Wrought. It’s been 4 years already since the original…jeez.

I’ve added the new one on my print store, inprnt.com/gallery/yihyoung. I’m running a 10% off promo until the 20th with code YYVMWYQM.

Some oldies here! My inprnt shop is 10% off with code B5UNDBQD until Nov. 26.

Illustration for Onyx Path’s Hundred Evils Night Parade. Depicted here is a living fortress with crystal spires. Basically what I look like when I eat fettucine alfredo because I’m lactose intolerant. It tastes heavenly but I pay for it later.

Art director: Maria Cabardo

Illustration for Onyx Path’s Hundred Evils Night Parade. This one is a translucent panther and its rider.

Art director: Maria Cabardo

Illustration for Onyx Path’s Hundred Evils Night Parade. Scroll is a humanoid creature, its skin is wreathed in script.

Art director: Maria Cabardo

Illustration for Onyx Path’s Hundred Evils Night Parade. I touched it up a bit. It is part of a series where the character encounters different creatures on her journey. Here, she rides a giant bird which looks like a bateleur.

Art director: Michael Chaney

Illustration for Onyx Path’s Hundred Devils Night Parade. I touched it up a bit. It is a part of a series where the character encounters different creatures on her journey. Here, she comes across a warrior paralyzed by a cockatrice. Stay tuned for more.

Art director: Michael Chaney

“Vampire: The Masquerade has moved forward, setting an example for other games as a meaningful way to address racism. Rather than restating Rule Zero, the writers have reconstructed these clans from the ground up. By distilling what makes the clans interesting, V5 has managed not only to shed these dark stereotypes, but open up the creative freedom of its world to allow for a much broader cast of characters within the established lore.”

Lady Aisling Sturbridge is the signature character of the Tremere clan. She is the High Regent of the Chantry of the Five Boroughs in New York.

“Paradox Interactive is bringing the development of the Vampire: The Masquerade tabletop role-playing game in-house, the company announced Thursday. The news was accompanied by a video introducing the team. The move follows the tumultuous launch of the game’s 5th edition in 2018, which culminated with the dissolution of the game’s old development team.”

Hello everyone! I just released my newest content, “Charlotte by Night,” a 13-page (two columns per page, around 5k words) supplement for V20. Charlotte by Night includes: a list of notable NPCs in Charlotte, including the tyrannical Queen Phoebe; a thorough but concise history of the Camarilla in Charlotte; an outline of the major neighborhoods of Charlotte, with Kindred domains; and Storytelling suggestions for running a politically themed, family drama game. Price: $5

This week’s Android Game of the Week is a fresh face in a sea of familiarity. It’s special because it’s set in the World of Darkness, where you play a vampire courier who must outrun hunters, assassins, and the sun to survive. So if you like vampires, whether you’ve played the tabletop Vampire: The Masquerade or not, this game is definitely one to check out.

What are some of the best Ventrue feeding restrictions you’ve come up with or encountered?

Vendetta’s still got plenty of the trappings of the tabletop RPG. The aforementioned frenzy system is one of them, where starvation makes a vampire lose control of themselves, fly into a rage and maybe even snack on a mate. Instead of worrying about a single vampire, however, each player runs a Chicago clan, competing with the others by playing cards that represent their undead powers and abilities in locations they want to control—all so they can gain enough influence to overthrow the current Prince of Chicago.

From March 16 to March 20 of 2020, Onyx Path Publishing is offering a chance for tabletop fans to visit one of the most influential games from the 1990s; the World of Darkness.

The Sabbat While the “Kindred” (terminology the Sabbat abhor) of the Camarilla hide amid humans and The Sabbat While the “Kindred” (terminology the Sabbat abhor) of the Camarilla hide amid humans and

The Sabbat
While the “Kindred” (terminology the Sabbat abhor) of the Camarilla hide amid humans and adhere to archaic Traditions, the Sabbat revel in their vampiric essence. They decline to put on the pathetic guise of mere mortals or to be reduced to minions of their elders. In addition, vampires are without any doubt better than mortals. Just as mortals do not consider their food their equal, Sabbat vampires regard mortals as pawns or meals and have scant patience for “Cainites” who impersonate the living. The Sabbat believes vampires are by their definition inhuman.
But the Sword of Caine is not an accumulation of blood-soaked maniacs gallivanting around public places in full display. They deny human values as philosophy for their lives, so they have invented their own schools of thought. Sabbat vampires follow an extensive array of Paths of Enlightenment, moral codes that direct the Beast into a confined medium and permit the Cainite to cultivate a way of viewing and acting in the world. The Sabbat not only revolt against acting human, but also against their own tendency toward isolation. They generally band together into packs serving multiple functions: Cain-worshipping cults, combat squads, and political cliques.


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“We want you to feel like a vampire in everything that you’re doing,“ says Hardsuit Labs’ narrative lead, Brian Mitsoda. He admits, ”[The first Bloodlines felt] kind of more like an FPS where you occasionally drink blood for fuel.“ This time, he says, "The violence of the vampire is more reflected in how you approach combat.”

Vampire: The Masquerade has been around for over twenty years and with more content coming, hopefully, centuries more.

In Vampire: The Masquerade - Swansong, players will be able to take control of three different vampires. Using these different characters, players will have to figure out the truth behind murders, conspiracies and other vampire shenanigans.

The Baron faction’s Lieutenants employ humans, ghouls, and younger vampires to do their dirty work. They also make use of the more “assertive” vampire, and they are all manner of vagrants, dealers, hitmen, gang members, and those that are just a plain old ne’er-do-well.

Seattle is host to an incredibly lucrative technology industry and business community, and the Camarilla have certainly benefited from this. Lead by Prince Cross, over the last 20 years this faction has helped to foster this community and drive the financial success of the city into the 21st century. Deeply ingrained into Seattle’s business community, the Camarilla count among their numbers CEOs, software moguls, bankers, venture capitalists, politicians and other members of society’s elite. This is a Kindred faction that doesn’t just influence the city from dark, street-level alleys, but also from the board rooms crowning skyscrapers up above.

This is partly in thanks to Prince Cross’ even-handed rule, business sense, and organizational capabilities. The Prince is skilled at forging key alliances, but also at knowing just how much power to give vampires to keep them comfortable but unable to rise against him. A ruler who prefers negotiation and careful strategy over brute force and violence, his political policy is one of stability, prosperity, and maintaining the Masquerade.

 For auction, another piece of my recent character art for Onyx Path Publishing’s AEON/TRINITY

For auction, another piece of my recent character art for Onyx Path Publishing’s AEON/TRINITY reboot coming next year

SOLD


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Dr. Sagar, another new character illustration I did for next year’s TRINITY CONTINUUM reboot from On

Dr. Sagar, another new character illustration I did for next year’s TRINITY CONTINUUM reboot from Onyx Path.  


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 My first new TRINITY CONTINUUM illustration in about a 20 years. This and another piece I drew will

My first new TRINITY CONTINUUM illustration in about a 20 years. This and another piece I drew will be premiering in print at Gen Con 2017.


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 Since Mage: the Awakening 2nd Edition is out now, I can finally share these! <3 I got to do the  Since Mage: the Awakening 2nd Edition is out now, I can finally share these! <3 I got to do the  Since Mage: the Awakening 2nd Edition is out now, I can finally share these! <3 I got to do the  Since Mage: the Awakening 2nd Edition is out now, I can finally share these! <3 I got to do the  Since Mage: the Awakening 2nd Edition is out now, I can finally share these! <3 I got to do the

SinceMage: the Awakening 2nd Edition is out now, I can finally share these! <3 I got to do the iconic characters for the Paths, which was pretty freaking awesome. Mage has always been conceptually my favorite of the WoD lines, old or new or Chronicles, though I only ever got to play one brief, glorious session of M:tAw 1st. 


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throughtheglassdarkly:

So I figured I’d talk a bit about the unique setup of The Edge of Thorns and what our GM has done to make this unlike any other Chronicles of Darkness game I’ve played. 

Our GM is a huge, huge Changeling fan and she’s run a series of Changeling: the Lost games before, including a shorter, five session or so campaign for most of our group. This campaign, she wanted to try something different: instead of building characters with the entire supernatural template (as is commonly done in CoD games), we were instructed to build normal human characters without any of the supernatural benefits or powers. We were told that our template would be applied later on.

What this means is that when making our characters, we had no idea what changeling seemings or kiths we’d be turning into (for those unfamiliar with the game, seeming is the type of creature you turn into, such as Beast, Darkling, Ogre, while kith is more of a specialized form of that seeming, such as Bright One, Notary, Leechfinger). We still don’t know for sure - one player is pretty sure she’s got her ideas locked down, but our GM has said that what we become is dependent upon the actions we take while we’re in Arcadia and in the clutches of our Keeper. We were just instructed in anticipation of the next session to choose our favored regalia (a type of power we have access to), so it looks like things are about to start getting weird up in here.

As far as what we’ve picked for our regalia, well, that would be ruining the surprise a bit, wouldn’t it? At this point, we the players barely know anything more than you the readers about what our characters are going to be. At this point, we’re all champing at the bit for our next session to see what happens to our characters and to start applying the supernatural template to our sheets. Stay tuned for more!

Hey guys! Check out the blog one of my players is making for a CtL game I’m running! It’s a grand experiment I’m sure you’ll enjoy (and I know my player would appreciate the attention!

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