#portals
First Light Of Dawn Seeping Into Overgrown Tomb- Jesse Jacobi; 2018
Here is a list of items that you need to stay away from because they ignore the laws of physics along with space and time.
Leach Pad: IPad that, when used to take a selfie, devours your skin pigmentation, leaving you as an albino.
Dead Set: Head phones that allows you to hear the last thoughts of the dying. This has a side effect of relaxing your normal hearing with only being able to hear the thoughts of the dying.
Always Watched: A wrist watch that destroys your perception of time when worn for longer than an hour.
Always Awake: An alarm clock that when heard will always be heard even when turned off. So when you listen to an alarm one time, from that day forward you will hear an alarm at the exact time that you first heard it for the rest of your life.
Fan Tastic: Fan that creates portals directly behind the person who is touched by the wind blown by the fan. These portals are normally gateways to a labyrinth with no food and no escape. So don’t fall backwards into it.
Garage Hell Opener: A garage door opener that when used can cause someone you know who has died to come back from death and hunt you down and try to kill you. I have no idea what this has to do with garages.
Universal Charger: A charging cord that has a charging end for almost anything. When used it drains the nearest star in order to power your object. Thankfully this doesn’t drain our sun, but it does always destroy a star with every charge and put all that energy within the object.
Fear Bulb: A lightbulb that when put into a lamp, and then turned off but then turned back on while in the presence of the individual who turned off the light, creates whatever it is that the person is afraid of, within that room.
Keep an eye out and be safe everyone.
Portals to another world are a staple of fantasy world. Chronicles of Narnia; Stargate; Monsters, Inc.; and many others have portals to another world, all presented differently. I’ll go over some different types of portals and ways to deal with them.
Types of Portals
Portal to a parallel universe
Portals to parallel universes, like the quantum mirror in Stargate SG-1, transfer the character(s) from this world to a parallel one, one where there has been some divergence but where it is still fundamentally the same as where they came from.
There are basically two types of portals you can have for this. You can have a physical portal, like with the quantum mirror, or you can have a purely magic portal. I’ve seen one story where the portal is passive and worn and transfers the consciousness to the same body in another world when the person wearing it dies.
There are three main things to think about for this:
Is it two-way? You need to figure out whether or not it’s a one-way trip, and your character doesn’t need to know the answer to this when they go through the first one. If it is a two-way trip, there should probably be some symmetrical means to get back. It always reads weirdly when they come through by one means and come back by another. There has to be a really good reason for the characters to come back a different way than they came; the physical object only existing in one world is one of the only good reasons I can think of. That doesn’t mean that there can’t be a whole adventure to be able to go back home.
Where do they come out? You have a few options for this. They can come out in an arbitrary place, they can come out at some set magic nexus, they can come out wherever the physical object is on the other side, or they can come out in the same place (longitude/latitude). For each of these options, you need to think about why they come out where they do.
Do they replace alternate!them? Because they’re coming out in a world that they would theoretically exist in, think about whether they replace them or exist in addition to them. In Stargate SG-1, for example, there are times when they show up and there’s another of them there and there are times when other!them is dead and they never interact with them. Both of these have their issues—what happens when you meet yourself, how are you different from other!you, how do people keep from conflating you, etc.—and you need to figure out how to incorporate them into your story.
Portal to another planet
What I’m talking about here is where the characters and the reader know that they are on another planet in the same universe (and often the same galaxy) as where they came from. The classic example of this (and yes, I have a theme) is Stargate, where they use portals to travel to other planets. For this, one of the biggest things to think about is making the new planet(s) livable without making it/them Earth. Do the aliens look human? Are they even humanoid? How do they communicate with each other? How do they communicate with the protagonist?
Also, how did the portals get there? In Stargate, they were seeded through the galaxy, as were the humans, which is why there are humans on many of the planets with Stargates. If there are ones to multiple planets, you also need to think about dialing and identification systems, as well as whether or not characters have other means to get to these planets (i.e. space ships).
Portal to a magic/other world
This is the classic idea à la Narnia, where there is some way to get to another totally unrelated world that is neither on another planet not in a parallel universe. The common story with this is a character or characters on Earth being teleported to a world with magic and either being the “chosen one” or otherwise getting embroiled in political unrest or war while having to figure out their way around.
These worlds tend to look Narnia and/or Tolkein-esque, with foresty pseudo-European landscapes and cultures. As with all fantasy stories, that isn’t at all necessary. You can have them show up in desserts or tundras or marshes or floating cities or underground or literally wherever you want. It’s fantasy.
Another common thing is to have the world be magic with pseudo-European-medieval-except-without-the-gross-stuff levels of technology. You don’t need to go in that direction. You can have whatever type of magic you want with whatever level of technology you want, because these worlds don’t need to have the same historic path as the Earth.
Portal hub
Another option is that there is a hub of portals where a character can enter from any and go through to any other—or whatever other level of security or access you want—and it can end up as some sort of trade or culture hub.
Things to Think About
What is the portal? Whether or not the portal is a physical thing, there needs to be some idea of what the portal actually is. Traditionally it’s something that’s walked through, like a literal gate, but it can also be an object or a teleportation spell.
How does the portal work? Is it activated by touch? Is it activated by magic? Is there a ritual? Is there a specific time it needs to be turned on? Is there a specific place it needs to be? Is there a set of criteria to create it or make it work? Is there a specific length of time for which it can be turned on? Is passing through active or passive?
Who has access to it? This is true both in terms of physical access—who can physically get to it, who knows about it—and in terms of who can pass through magic-wise. There could be a class distinction or a location requirement, or maybe only a select number of people know about it (e.g. Narnia, Stargate).
Can inanimate objects be sent through? Can communication (e.g. radio or sound waves) be sent through?
What is the cost? This is tied into how it works, but also think about what physical objects may be needed, what physical toll opening it or passing through may cost, or what magic may be required.
Can it be opened from both sides? Is it possible to pull someone through to your side or even open up a portal and let people come through from another side without them opening it on their side?
Nah you didn’t fail to convey your opinion. I just misread it the first time(Might be doing it again too), then got carried away with explaining my theories. Okay, so let’s answer the question of “Why is this considered Alright?”
To me, I don’t consider it that way. I secretly cringe everytime I see a mage RPer create a portal for something as mundane as “I forgot my bag back at my apartment. One moment. Okay, it’s here now.”
It’s use in combat: I find it impractical and silly. Not to mention a little bit Overpowered. If a mage could do that so casually, why invent other spells? Fireball, Arcane Blast, Polymorph and the like? Spells specifically meant to be used in combat? Seem’s redundant if you ask me. So I agree with you there.
However, perhaps the reason people think that’s okay, is because many of them don’t quite know the lore behind portals and teleports, and just want to be
like Doctor StrangeI mean… Flashy >.> … and want to believe their mage is Skilled enough to cast Teleportations and Portals instantly. “I’m a Master Conjurer! Also fuck authority! The Kirin’Tor is obviously corrupt!”(They aren’t. At least not anymore. Unless Blizzard decides otherwise again.) Which, yes, is pheasable. But if your mage really was a master conjurer, they’d know the damages portals cause to the fabric of reality XDIf I still missed the point of your post then I sincerely apologize. I am trying here. :P
In past RP’s, I’ve used both portals and blink in combat, but each with their own caveats:
1) Portals: cast time took 3 uninterrupted combat turns, and it took us to a city that is commonly ported to; it took reagents and drained my caster of most of her mana, after which she was left in a weakened state.
2) Blink: distance was short range; my caster could only use it twice in one combat experience; the only time she used it to save another person as well, she could only use it once, and it drained her of twice as much mana as normal.
At the end of the day, it’s about tempering abilities based on the skill of the characters. Overpowered abilities are cool, but they sap the fun and creativity out of small fights. Saving them for those Nat20 Critical kills is way cooler!
Just my 2 coppers’ worth.
“Body, doorway that you are, be more than what I’ll pass through.”—Ocean Vuong, from “Not Even”,Time is a Mother
~found some new portals in my souped film results ♡ living in these blobs til Spring
Hey guys! I just wanted to take a moment and post a small accumulation of all the lectures Emmy has done thus far. Bare in mind, that while I do deeply research every piece of lore that will be discussed in these topics, they are still widely head-cannoned, and are subject to change if Blizzard decides to expand on their lore regarding magic.
The reason being that Blizzard discusses pieces of lore, but then doesn’t bridge gaps in understanding between them. These lectures were widely designed as my way of doing so myself. So take from that what you will! In the meantime, enjoy!