#writing tips
Creating a character
Creating characters is one of the most important things to do while writing. Characters can make or break a story. No matter how good the idea, if the characters are flat, people are not going to keep reading. Here are some posts to help you create interesting and memorable characters.
- How to create a character-Basic Overview
- Let’s create a character!-Writing Game
- How to make a character unique
- How to write a bilingual character
- How to write a character with glasses
- How to use nicknames
- List of names
- Character Study
- Fatal Character Flaws
- Good traits gone bad
- Physical Reactions
- Giving the reader butterflies with your characters
- Love Language - Showing, not telling
- Love Language - Showing you care
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How to write friendships
Well-written relationships between characters are what makes a story beloved. And while writing romance has it’s own difficulties, it’s even more tricky to write good and believable friendships.
What role do friends play in a story?
It depends a bit on if the friendship is between MCs or if the MC is friends with side-characters. The friendship with another MC could be the focus of the story and driving point for the plot. But the friendship with a side-character could help your MC to rant about their problems, to get a second opinion, to get an honest truth, to see a situation from another perspective and to realize that they are not alone in this. They can also be helpful to show your MCs regular life outside of whatever special happens to them in the story and helps to show why your MC is the way they are.
Types of friends
- the best friend
- the friend group
- the situational friend
- the old friend
The best friend - they share almost anything with each other, their opinions matter, able to tell them off if they are wrong, closest thing to a sibling, people know them as a duo
The friend group - in on all the tea, give honest opinions, help out where they can, can have deep, but also very casual scenes
The situational friend - friends because of circumstances (having classes together, being on the same sports team, having mutual friends), are friends when they see each other, don’t really seek each other out outside of that situation, knowing about specific parts of each other’s life, but not other parts and wouldn’t share deep conversations
The old friend - think about childhood friend vs. college friend - the friends have met in completely different parts of each other’s lives, know each other in different ways and probably have a different understanding of each other, the old friend would probably not know everything about their life right now, but they still fall back into old patterns with each other (good and bad)
Give them something in common & some differences
Humans like to flock together with people with similar interests, personalities and lives. So give your fictional friends things they have in common. Sharing the same goal, liking the same things, having compatible personalities, having the same outlook on life,…
But friends are not a carbon copy of each other. Give them some differences that don’t hurt their friendship in the long run, but rather some that can the characters can build off of these differences. Taking advice from a friend who has more experience with something, a friend who sees things a bit different, or becoming more confident because of their friend’s confidence.
More tips
Make sure to give the friends their own life. They are not just there to bounce ideas off with your MC. They should have their own goals and personalities. Make sure they could be their own character without the MC.
To have a friendship that the reader likes and roots for, you have to make sure that the reader can see why they are friends. The quite, nerdy kid is not going to be best friends with the loud, edgy, popular kid without a believable reason. Why would they hang out if they have nothing in common? Having been friends since kindergarten is not enough of a reason to still be best friends in high school if they have nothing to talk about and don’t like to do the same things and if their personalities just don’t match at all.
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I’m putting it out there that using round wide eyes to implicitly state innocence and purity in a character; and small “slanty” eyes to convey dishonesty and deceit in your antagonist is actually racist lmfao.
I see some of you bring out this concept in you character designs over and over and yeah it’s not a conscious thought process but thinking “this is the evil character who is morally decrepit - how should I really bring that out in their image?” And then linking that immediately to drawing smaller eyes is racist yellow peril derived stereotyping.
I’m sure most of us have been guilty of this at some stage including myself so can we all just grow up and leave this bullshit behind in this year? 谢谢
Other “evil” looks based in bigotry:
- dark/heavy/thick eyebrows (racism/antisemitism)
- hooked noses vs “cute”/button/patrician (ditto)
- faces described as angular (as opposed to like strong-boned or whatever)
- “swarthy” complexion (thanks tolkien)
- blonde hair/blue eyes = hero/ine
- accents.
- “shifty eyes” iirc, I remember learning they just indicate a lot of thinking, which could be lying, yes, orrr dealing with a second language/unfamiliar dialect, or dealing with NTs as someone who’s not, or trying to figure out if the authority figure is trying to get you to agree to something they can use against you, or…
Bigotry around disability that often intersects with racism includes making villains or “shifty” characters dramatically scarred and/or having acne/acne scars, missing eyes or limbs/digits, walking with a limp and/or cane, missing and/or crooked teeth (this one can also be pretty classist, and “buck teeth” and a gap between the front teeth have a history of anti-Asian and anti-Black caricature behind them, respectively), overweight in a way that’s portrayed as “disgusting” proof of their “greed” or like moral decay or whatever, etc!
These visual markers often get layered on top of the above racist stereotypes to make a character’s design seem more “untrustworthy” or “creepy” or “unsettling,” hypersexualized/fetishized/desexualized, “aggressive” or “passive”, “mean and “scary” or “cowardly and despicable”, and so on and so on - always ask yourself and your subconscious WHY they do these things! And ABSOLUTELY hold yourself accountable for this, (my fellow white artists especially!!!)! Fighting the racist messages we’ve taken in our entire lives takes work, and it takes time, and it’s always worth doing.
military fantasy is GODTIER. BEST GENRE. i love it with all my heart and soul and its my current obsession so. you get a post about it.
i love both military fantasy and scifi, so this post applies to both in general!
#1. Weapons.
If you’re leaning to a more fantasy-based military story, maybe with magic and all, you might want to choose more midevalish weapons, all of which is freely available to be researched! You don’t have to stick to swords and spears; there are a variety of weapons that can be used! You can make up some of your own too :))
If you’re going more towards scifi/modern warfare, you’ll want to know more about modern weaponry like tanks, guns, etc! Once again, try to make up your own, especially in scifi where it doesnt need to be “realistic.” For example, in the 86 novel series, there is a “railgun” that’s a gigantic weapon with a 400km range movable on train tracks. So really, go wild.
#2. Strategy
Strategy is complicated. Depending on whether you’re going to have a traditional military structure, you’ll have and infantry (foot soldiers who participate in close combat) and a cavalry (in the past, referring to soldiers who rode on animals like horses, and in the present those who fight in armoured vehicles)
I’d recommend checking out the wikipedia page on military strategies. It’s a bit complex if you’ve never studied it/read about it before, but try to understand it. You don’t need to be an expert on it - just make sure that whatever the situation is in your story (a siege, outnumbered by enemies, holding the battle frontiers) has a strategy that makes sense. It shouldn’t be stupid. Some great books with great strategies are the Poppy War series (ensure you check trigger warnings!) if you want an example of good, written, believable military strategy.
The 36 stratagems is an excellent resource too! A lot of websites simplify it and its a goldmine for understanding strategy.
#3. Understand the importance of supply routes, forests and rivers
Easiest way to screw over a city? Cut off their supply routes. How long will a city survive without an income of trade and materials, bonus points if its a small city with very little farming capabilities. It’s like starving them out. Secondly, rivers. Controlling a river means that a) supply routes are controlled. b) its easy to make an offensive over water than on land, and provides a quick escape route too. Forests? They’re excellent for snipers and picking off travellers and soldiers. Also great hiding places for guerilla warfare (do understand what that is!)
#4. Use actual historical references
If you want to really understand the CRUX of military writing, then look at history. Understand the strategies and techniques of past wars that could apply to your fictional ones! It’s a smart technique - but remember that no-one wants to reread a step-by-step repeat of an actual historical event. Writing military stories means that the writing HAS to be fast-paced, and only important moments/beats of the story can be shown rather than the entire tale.
#5. Recommendations of militaristic stories!
I haven’t READ a lot of books about military fantasy/scifi, but here are some manga/anime/light novel series I really love that are related to this genre!
The Poppy War Series (book series) - The Poppy War is the story of passionate yet ruthless Fang Runin, also known as Rin, who grows up poor, orphaned by a previous war. But she studies and gets into an elite military academy, and develops a gift for shamanism that lets her call upon the fire powers of a vengeful Phoenix god.
Eighty-Six (anime, manga, and originally light novel series) - According to the Republic of San Magnolia, their ongoing war against the Giadian Empire has no casualties—however, that is mere propaganda. While the silver-haired Alba of the Republic’s eighty-five sectors live safely behind protective walls, those of different appearances are interned in a secret eighty-sixth faction. Known within the military as the Eighty-Six, they are forced to fight against the Empire’s autonomous Legion under the command of the Republican “Handlers.”
Vladilena Milizé is assigned to the Spearhead squadron to replace their previous Handler. Shunned by her peers for being a fellow Eighty-Six supporter, she continues to fight against their inhumane discrimination. Shinei Nouzen is the captain of the Spearhead squadron. Infamous for being the sole survivor of every squadron he’s been in, he insists on shouldering the names and wishes of his fallen comrades. When the fates of these young souls from two different worlds collide, will it ignite the spark that lights their path to salvation, or will they burn themselves in the flames of despair?
Yona of the Dawn (anime & manga series) - Yona’s perfect world comes crashing down when a heinous act of treason threatens to erase all that she holds dear, including her birthright as the princess of Kouka. Left with no one to trust but her childhood friend and loyal bodyguard Son Hak, she is forced to flee the palace. Faced with the perils of surviving in the wild with a target on her back, Yona realizes that her kingdom is no longer the safe haven it once was.
Free from the shackles of naivety, Yona vows to do everything in her power to become strong enough to crush her enemies. With Hak by her side, she must piece together the remains of an ancient legend that might be the key to reclaiming her kingdom from those who conspired to steal it from her.
#1. The setting
What place is being looted? What are they trying to steal? What’s the layout? What’s the path they are going to take? All of these are super essential questions if you want to have a fully-fleshed out heist. Know the barebones of your setting, make a map if you want to - and figure out how your character’s are going to break in.
#2. Whose coming along, and what are their roles?
Everyone should have a role - the sniper, the fighter, the strategist, etc. It gives a good division of their strengths and weaknesses, and also some kind of structure to your heist. Some possible roles could include:
Distraction/Bait
Spy
Weapons expert
Strategist/Strategy expert
Healer/Medic
Sniper
Base operations
#3. What goes wrong?
How do your characters screw up? It is extremely important to know what goes wrong andhow your characters overcome it. If everything goes to plan, its boring - there need to be surprises and mishaps that happen along the way. Some ideas could be:
- An additional defence line that wasnt accounted for
- Having to go to a “last resort”
- Someone dying
- The “thing” they were looking for wasn’t there after all
#4. The character development shouldn’t stop
The character’s should keep developing - their personal stories for why they chose to come on the heist should come to a head for at least a FEW characters, particularly the main characters. Their stories and arcs should progress significantly as you get closer and closer to the climax. The plot and character arcs should NOT be seperate.
my hot take is that if you want to write a book, you need to read books
you know what i’m reblogging this with my own tags because they’re important
Here’s something that blew my mind this week.
It was an interview with Rick Rubin on the Lex Fridman podcast. I don’t normally listen to that one. The episodes run for hours. But I grew up listening to the Red Hot Chili Peppers. Rick Rubin produced pretty much all their albums.
I wasn’t disappointed. It was a great conversation — I recommend listening to it in full. While Rick may look like he’s sleeping on a bench outside your house, he very likely produced one of your favourite songs (and is worth like 250 million).
Midway through the conversation, Lex asked Rick whether he ever wants to go back to change something in music that he produced and released many years ago. Would he make different choices on songs from 20 years ago with all that experience that he gained since then?
The answer was not what I expected.
I struggle with this all the time. Every time I look back at something I wrote in the past, I’m embarrassed. I could make it so much better now!
Rick doesn’t feel like that at all. He said that he always works hard to make everything the best he can. Once it’s the best he can make it, it’s finished. It’s time to move on.
Any piece of art — a song, story, painting — is a reflection of a moment in time — the inspiration and your artistic ability at the time.
For him, each thing he creates is like a journal entry: it reflects what he did and thought about at that time. You wouldn’t go back to revise what you wrote in your journal two years ago. A journal entry can’t be wrong.
Honestly, I’m still recovering from the shock. It makes so much sense.
Make your art as good as you can, but no better. As you look back, you will inevitably find mistakes in your previous work. Those are a part of the journey. Nothing you create is ever wrong.
A piece of art is like a journal entry in the life of the person who made it.
You can only make one mistake: fail to write anything in your journal.
About the Author
Hi, I’m Radek . I’m a writer, software engineer and the founder of Writing Analytics — an editor and writing tracker designed to help you beat writer’s block and create a sustainable writing routine.
I publish a post like this every week. Want to know when the next one comes out? Sign up for my email list below to get it right in your inbox.
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Past Editions
Focusing on my creative projects has been a real struggle for me recently. It’s not that I don’t have the time — I can find 15 or more minutes a day every day. The problem is that I absolutely cannot get going with anything. I’ve been wondering why.
First, I put this to fatigue, but that doesn’t quite explain what’s going on. I sleep more than I usually do.
The current suspect is headspace. I have a few projects going on at the moment which are causing me this very mild but constant stress. It’s nothing too dramatic, but I find myself thinking about these often. It’s as if these things implanted themselves into my brain. Even though I can’t resolve them now (there’s a fixed deadline in the future), these things are taking space that I can’t use to work on other things.
Some people are great at compartmentalising their lives so that no single aspect affects the other. I’m not one of them. I wish I was better at it.
Headspace is one of those insidious things. There isn’t any clear indicator to tell you that you don’t have enough. You’re not getting anywhere, beating yourself up about not being productive.
Sometimes, the lack of headspace prevents you from even seeing all the opportunities that are available to you. And you remain stuck. My theory is that the pandemic and the lockdowns caused many to reconsider their situation because it was the first time in years that they had some headspace.
I don’t have any evidence for it, but I feel like meditation helps you to train yourself to let go of certain things when they aren’t important — to get more headspace.
Excuse me while I go sit with my eyes closed for ten minutes, trying not to think about anything.
About the Author
Hi, I’m Radek . I’m a writer, software engineer and the founder of Writing Analytics — an editor and writing tracker designed to help you beat writer’s block and create a sustainable writing routine.
I publish a post like this every week. Want to know when the next one comes out? Sign up for my email list below to get it right in your inbox.
(I won’t spam you or pass your email to a third party. You can unsubscribe at any time.)
Past Editions
I hate writing terrible first drafts. Just piling words onto the page without thinking about the consequences too much. I know that terrible first drafts should have flaws — that’s the whole point. If it doesn’t suck then it isn’t a terrible first draft. But knowing about those issues and moving on makes my brain hurt.
I’m not entirely sure why this happens. I am aware of all the advice. You can always fix it later. You can’t edit a blank page. Anything is better than nothing. Sure.
Knowing something and being able to act on it are two very different things.
It could be a case of simple risk aversion. Perhaps I’m worried that by moving fast without taking time to thoroughly think about every twist and turn in the story, it’ll end up being a giant mess.
Cooking is a good analogy for this. Some people clean up as they prepare their meals. It takes longer, but you don’t have to do all the cleaning after you eat. I do this pretty often.
People on the other end of the spectrum pretty much trash their kitchen every time they cook. They use as many pots, pans and plates as they need and leave them dirty all over the place. Whatever it takes to make their meal faster.
The difference between writing and cooking is that cooking is a lot more predictable. You’re either following a recipe or doing something you’ve done many times before. You know all the steps ahead of time so a little detour here and there won’t affect you too much.
When writing, nothing is truly certain. You may have an outline, but that isn’t set in stone. You could wake up tomorrow and change your mind if you come up with a better idea. Getting to the finished product as fast as possible is crucial because that’s the only way to find out whether it’ll work.
And so I’m here, learning how to make a mess, trying to convince my brain to let me write terrible first drafts. It’s harder than it looks.
About the Author
Hi, I’m Radek . I’m a writer, software engineer and the founder of Writing Analytics — an editor and writing tracker designed to help you beat writer’s block and create a sustainable writing routine.
I publish a post like this every week. Want to know when the next one comes out? Sign up for my email list below to get it right in your inbox.
(I won’t spam you or pass your email to a third party. You can unsubscribe at any time.)
Past Editions
In case you missed this week’s post!
When it comes to outlining, I think what should be focused on the most is not plot, setting or theme (though those do serve a role in outlining), but characters. Characters are the foundation of your story, and they will drive the events throughout your plot, influence the setting, and form the theme.
You don’t need to map out whole character arcs—in fact, I encourage you notto do that because you can probably create a more natural, satisfying, and consistent arc while writing your first draft that by planning it out beforehand. You can create a point A and a point B, but I would leave the rest of the specifics up to plot planning and then write out how the character develops alongside the plot in the first draft.
Instead, I encourage writers, especially those who need to outline in order to create a successful story (like myself), to write character essays.
Essays?!?! Like…. English class? That might appeal some of you and disgust others. I know myself that writing a bunch of essays in 12pt Times New Roman, 5 paragraphs with MLA citations would not be fun and not get me anywhere.
What I mean by character essays is notthe traditional English essay. I mean, if that’s how you want to do it, then power to you. But you should write these in the manner you feel will be most effective and comfortable down the line because you’ll hopefully be referencing these character essays while working on your first draft and maybe even while editing. That means they can be five paragraphs or they can be two sentences. They can include any relevant information: backstory, motivations, physical traits, relationships, etc. A character essay is not a biography. Don’t try to fit a character’s whole life into the essay. Only focus on what should be relevant to the story.
I recommend doing this for as many characters as you can. Obviously the main character, as well as prominent side characters, antagonists, love interests, mentors, etc. But try writing them for those random side characters too! Often, you’ll never directly use that information, but coming up with lives of those random people can add to world building and make your character live in a more 3D world. In real life, everybody sees themselves as the main character of their own story. Reflect that in your writing.
Writing character essays are beneficial for all the obvious reasons. You can get a better idea of what a character is like, leading to a more consistent first draft. You can develop a character while writing it, and fix character holes before they arise. But they also can lead to a bunch of good side effects. As aforementioned, they can help increase world building. For example, asking about a character’s hometown can flesh out the setting of the world as a whole.
They can also get you hyped! A lot of times, both writing and reading over these character essays can remind you why you fell in love with them and why their story deserves to be told.
With that being said, character essays are a tool, not a chore. You shouldn’t have to worry about editing them because they will never see the light of publication, and they are for yourself only. If they feel like an inconvenience, they can be done for some characters and not for others, or be in list format, or maybe just consist of a bunch of words associated with that character.
You can also try doing this essay technique with the story’s setting, plot, and theme. You’re a writer—you should write it out and use both the process and result to further develop your story.
Hope this helps!
A lot of times, writers worry about transitional scenes in their stories. And it is important to know how characters move from place to place, or how time passes. But a lot of that can be just be written into the necessary scenes (the ones that advance the plot and the characters), rendering transitional scenes to just be sort of… filler. My advice is to try to make your story more fast paced and concise by cutting as many scenes as you can where characters are just “moving” through either time or space. Instead, trust the reader to understand how we got here through the context of what is already written.
I encourage all writers to make weird metaphors. Normal, typical metaphors are boring. They’ve been done before, they say nothing unique about your character/description, and readers will likely skim over them and not gain anything from them.
For example, saying “she was as fast as a cheetah” or “her legs turned to jelly.” There isn’t anything wrong with using these, per se, but they certainly aren’t specific or interesting. I could apply those metaphors to anything, and it would work the same. It doesn’t add to a character or theme. At that point you might as well say “she was fast” or “her legs felt weak” because they lead to essentially the same visualization. While this sort of mundane description is sometimes needed just to move the story along, I think writers should try to create weird metaphors.
Weird metaphors are original, but they don’t try to be. Original doesn’t mean they have never been done before. In fact, in the history of humankind, I bet that no matter what metaphor you make, somebody, maybe in a country across the world, maybe in a foreign language, maybe 200 years ago, has made the same metaphor. So there’s no use in trying to make the strangest, most unheard-of metaphor that could ever exist. You’ll probably just end up confusing the reader.
Opt not to be original with your metaphors, then: opt to be specific. Use metaphors as a chance to add to characters or theme. Create a vibe: it sounds kind of silly, but using metaphors and other figurative language is actually the best opportunity for a lot of writers where they can really create a certain feeling invoked in their work.
One idea is to compare a certain sense to something in another sense. For example, you could say “the walls were sour” or “the candy tasted pink in my mouth.” Even though this doesn’t make much technical sense (how can something taste pink?), I think the intention is clear. Pink has the connotation here of sweet, maybe artificial or maybe romantic or funny. What’s nice is that these types of metaphors are left up to a perfect amount of interpretation from the reader.
Of course, there are other ideas for how to make strange metaphors. You can use weirdly scientific terms, or use morbid terms for a nice thing. You can use a recurring theme in your metaphors, or maybe compare everything to a trait you want to accentuate in a character. Let yourself go out of the box and explore the beautiful, intimidating, and straight-up weird world of language!
When it comes to solving plot holes, or advancing character motivations, or tightening the plot of your story, you want to fix those problems inthe story, not outside of the story. What that means is that you shouldn’t add outside elements to solve a problem: instead, combine or separate elements already in your story from your first draft to solve the problems in your story. This reduces overall inconsistencies in your story and gives more parts of your story a purpose.
Sometimes writing means standing up from your desk and pacing around the room for 15 minutes while trying to figure out a way to solve that plot hole.
And when it finally hits you, there is literally no better feeling on earth for a writer.