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No really.Taking the bullet out does nothing to help the person, and if your characters are in the f

No really.

Taking the bullet out does nothing to help the person, and if your characters are in the field instead of a hospital, may actually cause more harm than good.

Imagine for a moment that you (for reasons unknown to all) decided to turn your sink on wide open, pick up a handgun, and shoot the pipes under your sink.

Maybe it hit the drain pipe, which would be bad, since all the water coming through the faucet is now dribbling out all over the floor. But even worse would be if it hit the water intake pipe, right? In that case, water under high pressure would be spraying everywhere!

Two bad options if you for some reason shoot your sink:

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The vascular system of the human body is essentially one big set of pipes. The drain pipe? Those would be veins—under low pressure, but still very bad to leak from. The water intake pipe? Those would be the arteries—under high pressure and VERY dangerous to puncture.

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But back to the sink example. Say you shot the pipes and hit the drain pipe (vein). Now there’s water pouring out onto the floor. Your roommate says “Quick! Wrap your hand around the pipe to hold the water in!” (“Put pressure on the wound!”) And you do! Water is still slipping out from under your hand, but it’s leaking a lot less than before! Right now, you COULD find some duct tape (bandages) and secure the pipe further so you don’t have to keep holding it.

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Instead, however, you say to your roommate: “Hold on! I’ve got to find the bullet!” You let go of the pipe (stop putting pressure on the wound) to dig around in the cabinet (body) for the bullet. Seconds, maybe even minutes pass, and that pipe is freely gushing out water the whole time. 

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Finally, you find it! You pry the bullet out of the wood, hold it up to your roommate, and drop it in a little metal dish with a ‘clink’.

“Job well done,” you tell yourself. “We’re out of the woods now.”

Except that, you know, the pipe is still damaged and gushing water out onto the floor, and the bullet wasn’t actually doing anything harmful inside the cabinet. Also, while you were rummaging around for little Houdini, you weren’t putting pressure on the pipe, so that sink (patient) lost a whole lot of water (blood) that it didn’t need to. Can you imagine how much more it would have been if you’d hit the water intake pipe (artery) instead?

I know what you’re thinking. “But in movies—!!” And I know. But here’s the thing: Hollywood? It’s a bouquet of lies. I’m sorry. I really am.

In fact, even that distinctly bullet-shaped thing you usually see pulled out of people in movies may not always be true. Many times the bullet mushrooms out or becomes malformed. Depending on what that bullet ran into (like bone) it might have even broken into a dozen pieces. Try digging those out of your protagonist!

Now sometimes, but not always, doctors WILL remove the bullet (or fragments of bullet). For example, if they’ve already got the patient in surgery, and AFTER they’ve already repaired any veins, arteries, and organs to the best of their ability. Or if the patient doesn’t need surgery (if it didn’t hit anything major and is just lodged in the muscle or fat) but doctors notice that the bullet or fragment is likely to cause damage if left inside the patient. 

More often than not, however, the bullet isn’t doing anything actively damaging while inside the patient, or the removal of the bullet would be more dangerous than leaving it where it is. This is why most bullets don’t get removed at all. 

This is true if your characters are at a hospital, but ESPECIALLY if this is a field job. If trained physicians with all the tools at their disposal, blood transfusions, and a sterile environment most likely won’t take the bullet out, then Dave McSide-Character should DEFINITELY not be sticking his filthy, 5-straight-chapters-of-parkour fingers or his I-just-stabbed-a-guy-but-I-wiped-the-blood-off-on-my-pants knife inside the protagonist to fish around for some bullet that isn’t even causing harm. The recommended way to deal with a gunshot wound in the field? Pack it with gauze (or yes, even a filthy we’ve-been-on-the-run-for-two-weeks-in-the-same-clothes t-shirt if that’s all you have. Wound infection is a different post) and keep constant pressure on it.

Remember: stopping the leak in the sink is the most important thing. Not rummaging around in the cabinet for the bullet. Taking it out does literally nothing.

Two perfectly realistic reasons why you might have a character take the bullet out:

Now, sometimes, depending on the characters or the world you’re writing in, this might be different. In some instances, you might want to write the lead-scavenger-hunt scene in!

The first reason is if they just don’t know

And that’s really important when writing realistically. Not everyone is a professional in emergency wound care. Most people get all their knowledge of emergency medicine from Grey’s Anatomy and House M.D.

  • If your character has any medical training? Probably don’t do it
  • If your character has any military or police training? Some know, some don’t, so writing it either way is believable. It’s a toss-up, but they DO have more experience with gunshot wounds (either personally, witnessed, or in training videos and word of mouth)
  • If your character is a 17-year-old art student who saw blood for the very first time two chapters ago? Well now that character might just try digging for the bullet

And hey, maybe they’re like “I’m gonna get the bullet out!” but another character (the one who was shot, another character in the room, maybe even a 911 operator) steps in and says “No, no, no! Just put pressure on it!”

But regardless, injured characters in movies are always suddenly on the mend after the bullet is taken out. The vitals start to rise, they aren’t gasping for breath, their hand closes firmly around the love-interest’s hand, etc. And this doesn’t happen. Regardless of what your characterdoes, the rules of biology are still in play.

In the end, though, that bullet’s just minding its own business in there. The #1 priority is fixing the damage it caused on the way in.

The second reason is if the bullet is special

This is more for the SciFi/Fantasy writers.

If your character is a werewolf and was just shot by a silver bullet which is stopping their healing process and is slowly killing them? Yeah, take it out

If the bullet is actually some sort of tiny robot designed to burrow into their organs one by one? Yeah, take it out.

If the bullet had a spell or curse placed on it? Yeah, take it out.

If they need to get transported up to the med bay, but the bullet would cause some kind of issue with the transporters? Yeah, take it out.

But in all of these examples, the bullet has to be inherently dangerous. For normal humans with normal bullets, its just a hunk of lead. 

Hope this helped some of you action writers out there!

Good luck and good writing!


Disclaimer: In the event that you or someone you know has been shot, the best thing to do for them is call for an ambulance and follow the instructions provided by the operator. This post is intended to give accurate writing advice to authors and script writers, but I am not a medical professional. While I do believe that the research that I’ve done on this topic is factually accurate, it should not be taken as actual medical advice.


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ncwakapeaches:

Power Rangers Operation Overdrive

Adam Park’s badass fight scene

More Hong Kong television for you all. These fights come from the ATV network’s series, Reincarnated (1979)

The series stars legendary movie swordsman, Norman Chu, as well as Bruce Lee’s alleged mistress, Nora Miao.

If you know me, you know I’m a fan of “covert” fight scenes. Scenes where two people are fighting but they’re both pretending that something else is going on. This one from Dreadnaught (1981) is one of the best.

By the way, the guy that choreographed this scene, later went on to choreograph The Matrixfilms,Crouching Tiger, Hidden DragonandKill Bill.

With classic Hong Kong action cinema pretty much dying, I’m always on the hunt for some kind of hopeful sign that someone’s carrying the torch. While it’s hard to find, it’s scenes like this that out a big smile on my face.

This is a classic, 90’s style Hong Kong fight scene from Imperial Bodyguard (2011). So fucking cool.

EDIT:I initially said this was a 2022 movie. I was wrong.

Some nice swordplay from an old school Taiwanese tv series (I forget the name).

First person scenes seldom work in movies (Hardcore Henry was just ok) but One More Shot(2021)is a fine example of that gimmick done right. If you’re wondering whose eyes you’re looking through, they’re Fan Siu Wong’s. You probably know him from a few of the Ip Manmovies.

Unfortunately, this film isn’t easy to track down as it went straight to streaming in China. It’s a solid little flick, too. Wild plot but the fight scenes are pretty great. Though this is probably the coolest sequence in the whole thing.

 Lieutenant Schmitt finds the tables suddenly turned on him as the suspicious stranger proves he pos

Lieutenant Schmitt finds the tables suddenly turned on him as the suspicious stranger proves he possesses more than just a pretty face!
This is one of my favorite shots from @avaniacomic chapter 10, which is fortunate because it’s one of the few wide shots in the chapter I can make a deluxe version of, due to the action of the scene leaving less room for fancy backgrounds.


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frogwithapen:

bluebxlle-writer:

Writing fight scenes

masterlist.main navigation.

@bluebxlle_writer on Instagram

1. Pacing

A fight scene should be fast-paced and intense. Unless it’s a final battle with numerous parties, a fight scene that’s too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don’t overdescribe your characters’ thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.

2. Character mannerisms

Here’s a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters’ contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent’s weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.

3. Making use of surroundings

Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?

4. Description

The main things that you need to describe in a fight scene are :

• Characters involved in the fight

• How they initiate and dodge attacks

• Fighting styles and any weapons used

• The injuries caused

Be careful to not drag out the description for too long, because it slows down the pace.

5. Raise the stakes

By raising the stakes of the fight, your readers will be more invested in it. Just when they think it’s over, introduce another worse conflict that will keep the scene going. Think of your characters’ goals and motivations as well. Maybe if the MC didn’t win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :“D

6. Injuries

Fights are bound to be dirty and resulting in injuries, so don’t let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won’t just remove the knife and walk away without any problem. To portray realistic injuries, research well. I have two posts about writing realistic pain and injuries back in my pink theme, check them out if you need any reference!

7. Drive the plot forward

You don’t write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.

8. Words to use

• Hand to hand combat :

Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact

• With weapon :

Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate

If I can add?

Preparation

For you, decide the details beforehand. The players, the environment, the weapons. Don’t suddenly have a wall in an open field unless someone’s an earthbender.

But also for the characters!

Is your POV character taken by surprise? How did they realise they were in a fight?

Did they see something happening and rush right in? How much did they notice? How experienced are they in a fight? Was there something they couldn’t see?

Did they prepare for this fight? Did they say the stage? Are they seemed to the nines?

The answers will determine to a point how your character is able to reach to what’s happening. And also how much they aren’t reactive but active.

A character who is jumped from behind out of no where is going to be a lot more reactive than a master strategist who set the entire thing up.

Ooh these additions are really helpful, tysm!

Writing fight scenes

masterlist.main navigation.

@bluebxlle_writer on Instagram

1. Pacing

A fight scene should be fast-paced and intense. Unless it’s a final battle with numerous parties, a fight scene that’s too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don’t overdescribe your characters’ thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.

2. Character mannerisms

Here’s a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters’ contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent’s weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.

3. Making use of surroundings

Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?

4. Description

The main things that you need to describe in a fight scene are :

• Characters involved in the fight

• How they initiate and dodge attacks

• Fighting styles and any weapons used

• The injuries caused

Be careful to not drag out the description for too long, because it slows down the pace.

5. Raise the stakes

By raising the stakes of the fight, your readers will be more invested in it. Just when they think it’s over, introduce another worse conflict that will keep the scene going. Think of your characters’ goals and motivations as well. Maybe if the MC didn’t win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :“D

6. Injuries

Fights are bound to be dirty and resulting in injuries, so don’t let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won’t just remove the knife and walk away without any problem. To portray realistic injuries, research well.

7. Drive the plot forward

You don’t write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.

8. Words to use

• Hand to hand combat :

Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact

• With weapon :

Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate

Fight Scene Friday Thundering Mantis

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