#timeline

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  • part of the Player’s Packet (ver 1.3)
  • for use with the First Edition Pathfinder Role-Playing Game
  • byClinton J. Boomer
  • withspecial thanks toAndy Collins,Scott Schomburg,Chloe Michelle,Dennis Detwiller,David Gerrold,andGeorge Loki Williams
  • additional campaign materials may be foundhere

AllSpellJammer: Shadow of the Spider-Moon campaign materials are brought to you absolutely free to play, to test & to share, as always, now and forever, by the fine folks of my Patreon.

RELIGION ACROSS PYRESPACE

Yondalla and Her Saints: The Hin – and, by extension, all those they conquer – practice a monotheistic faith, worshiping a single bountiful earth-mother-deity, Yondalla, alongside an astonishing number of her Saints; the Church also recognizes the power of Asmodeus, King of Hell and Master of Devils, who is commanded by Yondalla to punish the wicked.

Technically, Asmodeus and his Seven Devil Princes – Dispater, the Iron King; Mammon, the Spirit in Gold; Belial, the Pale Kiss; Geryon, the Serpent; Moloch, the Ashen Bull; Baalzebul, Lord of the Flies; and Mephistopheles, the Merchant of Souls – are all Saints of the Church.

The Ordo Repentia Infernalis serves as the “secret” inquisitorial arm of the Church: dedicated to the tracking & execution of heretics, especially (but not limited to) worshippers of Dagon.

Many of the other Saints recognized by the Church of Yondalla are, in point of fact, actually deities once worshiped by various (now conquered) human cultures, deemed inoffensive enough to be folded into Mother Church as “blessed of Yondalla, beautified in her holy light”.

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Direct worship of these Saints is illegal (a form of idolatry), but observation of a Saint’s holy day — in accordance with Church Law — is encouraged. In some of the more culturally relaxed parts of Cyrrolaelee, for example, prayers to Saint Fharlanghn are as common as prayers to Yondalla.

Other Saints, such as St. Davian, are near-mythologized historical figures.


Corellon and Lolth: To be clear, “worship” is a strong word.

That said, the elves of Perianth venerate quite deeply the honored, immortal founders of their august race, seeking the guidance and blessing – in equal measure – of their Emperor and Empress in all things.

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The Western Courts identify Corellon as a sun-deity (the Phoenix Emperor) and Lolth as a moon-goddess (the Beautiful Eclipse), while the Eastern Courts refer to Corellon as a lunar deity (the Moonlit Dragon) and Lolth as a sun-goddess (the Crimson Empress).

No matter the court, Corellon is regarded as master over the wild Seelie, while Lolth is understood to be mistress over the demonic Unseelie.


Dagon: The single unifying, founding principleof the Ordo Repentia Infernalis is to seek-out the extermination of Dagon, the Shadow in the Sea, false god who sleeps beneath the waves, and of all who bow in fealty to him. 

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Of his horrid church, little enough needs be known: wicked dreams born of his thrashing nightmares in the black Abyss at the bottom of the world corrupt men to heresy, blasphemy, cannibalism, witchcraft, transmutation into horrid monstrosities of the deep, and human sacrifice.

The Court of Dagon

Although the vast, dark Shadow in the Sea is commonly understood to act, moment to moment, as the simplest and most ravenous of oceanic beasts – an unthinking, thrashing monster of pure bloodthirsty instinct and hatred – the Church of Yondalla identifies seven wicked spirits that serve him: dancing about his throne, attending to his every whim.

  • Shax, Demon Lord of Envy & Murder
  • Xoveron, Demon Lord Gluttony & Ruin
  • Areshkagal, Demon Lord of Greed & Riddles
  • Nocticula, Demon Lord of Lust & Beauty
  • Socothbenoth, Demon Lord of Pride & Perversity
  • Jubliex, Demon Lord of Sloth & Filth
  • Orcus, Demon Lord of Wrath & the Dead

The Inquisition makes special effort to watch the gargoyles under their care and in their service, as the race was known – in ancient days – to serve the demon Xoveron; many clergy members require that gargoyles under their command remain upon a strict diet, so as not to temp the spirit of gluttony.


Vasalissa the Beautiful: So little of “original” gnomish culture survives to the modern era – in the wake of countless cataclysms – that no unifying “faith” can be said to unite the diaspora of what was once the Circle of Gold.

That said, gnomes and warforged light candles and whisper quiet prayers to Vasalissa the Beautiful: a clever, tenacious protagonist who appears again and again across the deep storytelling tradition of the gnomish people: a sprawling, multilayered weave of tales that stretch back to the time of their world’s pre-history, the memorization of which borders on the spiritual.

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Common tales in the canon – upon which every TRUE storyteller is expected to add his or her own unique twists – often deal with the trials, misadventures, and misfortunes of Vasalissa and a few other stock characters:

  • Mother Kindness (also called ‘Grandmother Kindness’)
  • The Child Dreamer
  • Greedy Glitterpot & Lumpy Fathead
  • The Hungry Baby
  • Elder Tree
  • The Honest Youth (sometimes ‘The Two Honest Youths’)
  • The Farmer’s Wife
  • Mocho & Pocho (one of whom is always hungry, and the other of which is always sleepy)
  • Cleverest Jack (sometimes with his twin brother, Mister Hubris)
  • The River Serpent
  • The First-Forged, and his three children: Stone, Wood, and Tin
  • Mean-Old-Two-Heads, the Giant
  • The Silent Wolf

Curiously, the natives of Fenris tell fantastic tales, in their own languages, nearly identical to the ancient legends of Vasalissa and her many adventures.


Cult of the Dragon Moons: As far as the Chirch of Yondalla is concerned, this organization is merely a group of deluded Dagon-worshipers seduced into a bizarre heresy obsessed with returning-to-life the ancient “dragons” that are said to have once ruled Pyrespace. 

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This bizarre faith is known – and possibly native – to every world in the system, but is most prevalent in the jungles of Verdura and across the dunes of Ashen.


Moradin:The dwarves do not speak often of their religion, but keep it close to heart: burning, eternally, in a fortress of stone buried beneath their breast.

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———

PYRESPACE TIMELINE

This timeline is based on the Yondallan calendar, which dates events to before and after the defeat of the giant Gol’Kaa by St. Davian (‘Ano Davia’ or the Year of Davian) and the subsequent rise of the Hin as the dominant form of life on Quelya.  

Although years, months and even days are difficult to translate between planetary bodies, this single system is still the most frequently used: the current official time and date are tracked at the Great Clockhouse of Lagas, maintained by the Church of Yondalla, and backed-up in the nation-city of Beshaba.

The average occupant of the system does NOT know most of these dates nor the majority of the  information presented here, with perhaps the exception of bolded items; these more-detailed notes are included simply for player reference, especially for the benefit of characters with an education in system-wide history.

—–

???? – the mysterious Precursors reign undisputed over the entirety of Pyrespace, preforming such impossible miracles as seeding humans across the system, uplifting the Crown of Sapphire to serve as a miniature star, crafting the Hole in the Infinite (a wormhole in orbit around the Crown of Sapphire), crafting the Celestial Pearl (for reasons unknown), establishing a number of now-fallen megastructures (cities, temples, and more esoteric objects) on every known world, and – according to several ancient records – the establishment of a now-vanished interplanetary “web-way”.

-1500 A.D. (approximate): The eastern and western courts of the elves unite beneath a single banner; the elven empire is established on Perianth under the immortal guidance of Corellon Larethian and his bride Lolth.

-1500 A.D. (approximate): The dwarven clans of Moradin’s Forge cease open hostilities with one another, establishing an uneasy truce in the face of heightened goblin aggression.

-1500 A.D. (approximate): On the Circle of Gold, conflicts between gnomes and ratfolk enclaves escalate into the First Rat-Slaughter; first generation warforged created; in the wake of their victory, gnomes begin experimentations in the craft of clockwork and establish significantly larger cities.

-1099 A.D.: Unexpected disaster strikes the gnome home-world, destroying much of their culture’s history and technological progress.

-807 A.D.: The five elven noble houses serving beneath House Larethian are founded in full.

-787 A.D.: Unexpected disaster strikes the gnome home-world, destroying much of the culture’s history and technological progress.

-391 A.D.: Unexpected disaster strikes the gnome home-world, destroying much of the culture’s history and technological progress.

-218 A.D.: The nation of Kozah-Talos (a human nation controlling much of what would later become Brandobaris) finish their conquest over the human nations of Malar and Umberlee (which occupied what would later become Arvoreen), uniting the majority of Quelya’s sole continent under a single war-banner: leaving only the human nation of Auril and the wild deserts surrounding the City of Beshaba outside of their control.

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-205 A.D.: A diplomatic accord is reached; the nations of Kozah-Talos and Auril unite to form the modern nation of Brandobaris; distant ports and holdings of Old Auril – including the “Cities of Sisterhood,” Shar and Selune – secede, declaring themselves independent (as the Isles of Tymora).

-197 A.D.: Arvoreen established as single nation under Brandobarin control; Arvorean land used as a “training ground” for Brandobarin officers and a proving-ground for both troops and tactics for use in wars against Cyrrollalee, Urogolan, and the Isles of Tymora.

-101 A.D.: House Larethian defeats a great enemy, further uniting the noble elven houses.

-17 A.D: The lands of Arvoreen are fully pacified under Brandobarin control.

0 A.D.: St. Davian defeats the giant Gol’Kaa, the last human king of Beshaba, in single combat; he and his armies establish the greater Church of Yondalla across the surrounding lands, extending into Arvoreen.

13 A.D.: Unexpected disaster strikes the gnome home-world, destroying much of the culture’s history and technological progress.

92 A.D.: Brandobarin aggression against Cyrrollalee abandoned.

138 A.D: Brandobarin aggression against Urogolan abandoned.

211 A.D.: The nation of Brandobaris unofficially cedes control of Arvorean land to the rule of local warlords (and to the expanding Church of Yondalla).

327 A.D.: The Church of Yondalla controls the entirety of the Rio Provendor from Beshaba all the way south to the World Ocean; the port-city of Lagas is founded at the mouth of the massive river (on Arvorean lands).

354 A.D.: The last human king of Arvoreen abdicates his throne in the face of famine, riots, and threats of civil war; the Church of Yondalla declares Lagas the new capital city of Arvoreen and rapidly puts an end to the uprising, ensuring lasting peace and Hin dominance of the nation.

371 A.D.: Unexpected disaster strikes the gnome home-world, destroying much of the culture’s history and technological progress.

459 A.D.: War breaks out along the Rio Provendor between the Hin-controlled nation of Arvoreen and human-controlled Brandobaris.

522 A.D.: Brandobaris invaded by raiders from Urogolan.

606 A.D.: The last human king of Brandobaris is executed, ceding total control of the Green Fields to Hin dominance and the oversight by the Church of Yondalla; raiders from Urogolan expelled.

616 A.D.: The Unseelie War begins; House Larethian splits, with a third of the House choosing the side of Lolth; Corellon vanishes; elves create the first SpellJamming vessels.

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651 A.D.: First Crusade of Tymora begins, as the Church pushes to claim the island chain; the famed “Cities of Sisterhood” – Shar and Selune – are renamed ‘Dallah’.

727 A.D.: Unexpected disaster strikes the gnome home-world, destroying much of the culture’s history and technological progress.

729 A.D.: Second Crusade of Tymora begins, pushing from the occupied city of Dallah.

783 A.D.: King Ulliam of Cyrrollalee is gifted the legendary blade Caladcholg, symbol of his family and of the rightful rule over the Isle.

859 A.D.: The Unseelie War ends; House Larethian retreats to Perianth; House Lolth and loyalist “drow” imprisoned upon the Spider-Moon; the elven people abandon use of SpellJamming technology.

807 A.D.: Third Crusade of Tymora begins, fighting island-by-island to Perryroyal.

921 A.D.: Port of Perryroyal fully pacified under the Church of Yondalla.

928 A.D.: Gnomes independently develop SpellJamming technology, rapidly expanding beyond the Circle of Gold to explore the other moons orbiting the Crown of Sapphire.

971 A.D.: All elves and drow born before this date have since passed on.

972 A.D.: Gnomes establish the first of several small colonies on Fenris.

988 A.D.: Trade between Xhiaae-Lan and Perryroyal established.

1001 A.D.: All contact with the gnomish colonies on Fenris is lost.

1008 A.D.: Urogalandic attacks on Hin soil spur the Church of Yondalla to war; the Siege of Mordheim begins.

1051 A.D.: Gnomes make first contact with the dwarves of Moradin’s Forge, allowing the two races to begin trade; first dwarven SpellJamming vessels are prototyped.

1069 A.D.: Unexpected disaster strikes the gnome home-world, destroying much of the culture’s history and technological progress.

1101 A.D.: First dwarven SpellJamming vessels are completed.

1118 A.D.: Perryroyal lost to attacks by cults of Dagon.

1123 A.D: Dwarves establish total control over all moons orbiting Moradin’s Forge and begin exploration of Fenris.

1221 A.D. All gnomes born before this date have since passed on.

1227 A.D.: Dallah and the island-chain of Tymora lost to attacks by cults of Dagon.

1271 A.D.: All dwarves born before this date have since passed on.

1283-1289 A.D.: City of Lagas assaulted by cults of Dagon.

1292 A.D.: Gnome explorers pass beyond the Celestial Pearl, establishing Zionil Station, and make first contact with the elves of Perianth.

1307 A.D.: Einar Jarlsenn, the last human king of Urogolan, is slain as the Siege of Mordheim finally breaks the “unconquerable” fortress.

1313 A.D.: Island-chain of Tymora retaken from cults of Dagon.

1321 A.D.: City of Dallah retaken from cults of Dagon.

1333-1370 A.D.: The Hole in the Infinite opens, releasing Hive entities onto the moons orbiting the Crown of Sapphire; elves establish a quarantine-zone at Zionil, barring all travel in-system from areas infected with the Hive contagion.

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1342 A.D.: Second-generation warforged developed by gnome engineers.

1366 A.D.: Merchant-families and moneylenders in Lagas successfully lobby for greater greater involvement in the politics of Arvoreen and Brandobaris, displacing many hereditary noble families.

1391 A.D.: Perryroyal retaken from cults of Dagon.

1408 A.D.: Inaugural temple dedicated to the Church of Yondalla established on the soil of Xhiaae-Lan.

1416 A.D.: Hive menace to gnomish space successfully contained to five moons: Flandal (Hive Colony Nehemoth), Segojan (Hive Colony Euclid), Baervan (Hive Colony Keter), Baravar (Hive Colony Thaumiel), and Urdlen (Hive Colony Apollyon)

1419 A.D.: Unexpected disaster strikes the gnome home-world, destroying a dangerously large portion of the culture’s history and technological progress; off-world gnome colonies successfully mitigate the very worst of the disaster.

1459 A.D.: First Cyrrolaelan Crusade begins.

1463 A.D.: Hive Colony Nehemoth successfully eradicated from Flandal; third generation warforged developed.

1477 A.D.: Second Cyrrolaelan Crusade begins.

1491 A.D.: Third Cyrrolaelan Crusade begins.

1492 A.D.: The Circle of Gold – the gnomish home-world – is destroyed in a horrific cataclysm, forming the Chain of Tears. Gnomish history, technology, and culture suffer incalculable loss.

1493 A.D.: Shao Liang, the last human king of Xhiaae-Lan, surrenders his lands to the Church of Yondalla; peace treaty is signed at Perryroyal.

1502 A.D.: First contact is made between Elves and Hin; Hin become a SpellJamming culture.

1507 A.D.: Dún Ailinne, former capitol city of Cyrrollalee, is utterly destroyed; the human courts of Cyrrollalee abandon their cities for the countryside, forming a government-in-exile.

1521 A.D.: All Hin born before this date have since passed on.

1536 A.D.: All half-elves born before this date have since passed on.

1551 A.D.: Eldest playable elven/drow characters born.

1582 A.D.: The last human kingdom on Quelya falls when King Fergus mac Róich of Cyrrollalee is killed by an elven military force allied with the Church of Yondalla; the ancestral blade of King Ulliam’s line is subsequently lost, and Cyrrollalee becomes a protectorate of Arvoreen. The city of Moander is built on the ruins of Dún Ailinne.

1603 A.D.: New Arvoreen established on Verdura.

1607 A.D.: Youngest playable elven/drow characters born.

1608 A.D: Armed peasant rebellion put down in Cyrrollalee.

1611 A.D.: All humans born before this date have since passed on.

1614 A.D.: The city of Salt Lake established on Ashen.

1619 A.D.: Contact lost with the city of Salt Lake; remnants never recovered.

1622 A.D.: New city of Salt Lake established on Ashen.

1627 A.D: Eldest playable gnome characters born.

1628 A.D.: Armed peasant rebellion put down in Cyrrollalee.

1630 A.D.: City of Salt Lake suffers 80% casualties after sandstorm.

1632 A.D.: City of Salt Lake rebuilt and reinforced with new colonists and heightened security.

1634 A.D.: On Ashen, work begins on the city of Core.

1636 A.D.: New Arvoreen on Verdura significantly expanded.

1639 A.D.: Eldest playable dwarf characters born.

1640 A.D.: City of Salt Lake successfully repels inclement weather, suffers 30% casualties.

1646 A.D.: City of Core declared fully operational.

1648 A.D.: Reserves from Salt Lake assist the city of Core during a mining incident.

1652 A.D.: Peasant rebellion in Cyrrollalee successfully expels Hin occupying forces, destroying several Arvorean military bases and Yondallan holy sites; using stolen ships, rebellion attacks and burns several coastal villages on Arvorean soil before retreating.

1656 A.D.: City of Salt Lake suffers 50% casualties during small seismic event.

1658 A.D.: Populations of Core, Salt Lake, local mining operations, and surrounding farms are bolstered by arriving waves of indentured settlers: human sentenced to penal transportation.

1661 A.D.: The mining-station of Chaldira in founded on Fenris.

1667 A.D.: Nation of Markovia founded on Verdua; diplomatic trade established with New Arvoreen.

1669 A.D.: City of New Arvoreen significantly expanded.

1674 A.D.: Salt Lake survives minor meteorological event; rates of the forcible immigration of incarcerated humans to Ashen doubled.

1676 A.D.: Eldest playable Hin characters born.

1677 A.D.: Youngest playable gnome characters born.

1678 A.D.: Youngest playable dwarf characters born.

1680 A.D.: Arvorean armada successfully retakes Cyrrollalee, imposes the Purge of Moander.

1683 A.D.: Eldest playable half-elf characters born.

1684 A.D.: Punishment via ‘transportation to Chaldira’ instituted by Church of Yondalla; operations on Chaldira expand significantly.

1691 A.D.: Disruptions by local wildlife impose 10% casualties on Salt Lake.

1694 A.D.: Eldest playable human characters born.

1699 A.D.: Armed peasant rebellion put down in Cyrrollalee.

1699 A.D.: Youngest playable Hin characters born.

1700 A.D.: Youngest playable half-elf characters born.

1701 A.D.: Brandobarin facility of Acheron founded on Ashen.

1702 A.D.: New Arvoreen significantly expanded; land officially cleared for Covington Farms, soon to be the largest agricultural facility in the system; rates of forcible immigration of indentured humans to New Arvoreen tripled.

1703 A.D.: City of Salt Lake establishes new oil fields under supervision of Acheron.

1705 A.D.: Youngest playable human characters born.

1708 A.D.: The Illithid first arrive at the edge of Pyrespace, immediately striking at the inhabitants of Moradin’s Forge and the Forge-moons, establishing a base of operations on the planet’s inhospitable surface.

1711 A.D.: The last holds of Clan Stonehall finally fail before the combined might of illithid forces, bolstered by a united army of goblins, hobgoblins, orcs, and ogres. No independent dwarven communities remain on the Forge (nor on the Forge-moons), and the home-world of the dwarves is effectively lost.

1715 A.D.: The Illithid release the Drow from their moon-prison, beginning the age of dark elven piracy across Pyrespace.

1719 A.D.: City of Salt Lake suffers 20% casualties in a series of minor industrial accidents.

1721 A.D. (current year): Campaign begins.

shithowdy: Hey WoW RPers, this is for you! I realized how often I need to crack open my visual guideshithowdy: Hey WoW RPers, this is for you! I realized how often I need to crack open my visual guideshithowdy: Hey WoW RPers, this is for you! I realized how often I need to crack open my visual guideshithowdy: Hey WoW RPers, this is for you! I realized how often I need to crack open my visual guide

shithowdy:

Hey WoW RPers, this is for you! I realized how often I need to crack open my visual guide to help people with timeline answers, so I figured I would upload the full thing as images. It was released during MoP so it ends there, but we’re in about Year 32 as of my posting this (assuming WoD took a year).

Hope this helps!

Wrath only taking a year feels so strange to me, but most of the timeline does anyway. So, nonetheless, this is super useful! Thanks @shithowdy!
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Explore Manning’s timeline or find your own!

How will history remember your timeline? Enter your birthday to measure your life against the backdrop of history in The Atlantic’s Life Timeline.

sexylazymercymama: Y’all. Y’ALL. We need to TALK about this. Bitty starting college at 18 and being sexylazymercymama: Y’all. Y’ALL. We need to TALK about this. Bitty starting college at 18 and being sexylazymercymama: Y’all. Y’ALL. We need to TALK about this. Bitty starting college at 18 and being sexylazymercymama: Y’all. Y’ALL. We need to TALK about this. Bitty starting college at 18 and being

sexylazymercymama:

Y’all. Y’ALL. We need to TALK about this.

Bitty starting college at 18 and being in the class of 2017 (meaning he’ll graduate when he’s 22) means HE WAS 15 AT THE TIME OF SOUTHERN JUNIOR REGIONALS 2010. Which means it was either spring of his freshman year or fall of his sophomore year of high school.

The closet incident was in 7th grade. Which means Bitty kept skating- FOR YEARS- after it happened. It wasn’t what made him give up figure skating like we’ve all been head-canoning for so long. He was locked in the closet and he kept skating anyway. Yeah Bitty!!

(Also, can someone verify for me that the move IS the reason he quit? I know everyone agrees on that but I thought we agreed on the move and quitting happening soonish after the closet incident and WOW.)

And also- Bitty went from figure skating championships at age 15 to being CAPTAIN of the hockey team his junior and senior years. He would have been about 16.5 when the season started his junior year. What. HOW IS THIS EVEN POSSIBLE. Yes, he seems to imply that being captain might not have been a big deal because it was a “small town” team but we know his tape was incredible enough to get a full athletic scholarship to a Division I school (we know it’s Division I because they play Yale).

If he didn’t start playing hockey until after he quit figure skating (which seems super likely but please confirm if you can) even if he quit right after the Southern Junior Regionals championship then that means he reached Division I levels in 3 years. Here we were all thinking he started playing in 8th grade after the closet incident but… appparently not??? Turns out he’s an even more incredible skater/learner/athlete than we all realized (ya hear that, Coach??). @ngoziu , what are you even doing to us? Does Bitty have super powers?? Is he actually a secret future member of the superhero comic you’ve been sketching out recently? Was Superhero Bitty your plan all along???

My mind, it is blown. And this fic I was working on needs to be, like, completely re-written because I’m determined to make it as canon-compliant as possible.

Please let me know if there’s more to this that I’m missing!! And cite your sources, please! I feel like Tango now. I have…. so many questions.

So I did this thing in September of 2018 and it somehow broke 1,000 notes(!!!) and I’ve seen some posts recently about timelines and Bitty’s background so I thought I’d share what I managed to put together.


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2.5 yearsSo I haven’t updated my timeline in forever but now my extensions are gone and it f

2.5 years

So I haven’t updated my timeline in forever but now my extensions are gone and it feels SO GOOD.


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Robert Delaunay - Portrait of Jean Metzinger (Man with a Tulip) 1906 HD

Robert #Delaunay - #Portrait of Jean #Metzinger (Man with a #Tulip) 1906 #painting #art #ζωγραφική #fauvism

Robert Delaunay – Portrait Jean Metzinger (Man with a Tulip) 1906

Man with a Tulip by Robert Delaunay (Portrait of Jean Metzinger) – 1906

Robert Delaunay was a French artist who, with his wife Sonia Delaunay and others, co-founded the Orphism art movement, noted for its use of strong colours and geometric shapes. His later works were more abstract. Wikipedia

Characteristics of Fauvism

The…


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Damian Elwes - Matisse’s studio 1905 HD

#Damian #Elwes - Matisse’s studio 1905 HD #fauvism #art #paintings #Matisse

Damian elwes Matisse’s stoudio 1905

Matisse’s studio by Damian Elwes 1905

This work was made during a holiday at the fishing port of Collioure in the south of France in 1905, when Matisse and Derain painted portraits of each other. Under Matisse’s influence, Derain had begun to use strong, non-naturalistic colours, applied in small separate brushstrokes, to convey the sensations of light and…


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Derain Andre - Portrait of Matisse 1903 HD

#Derain #Andre - Portrait of #Matisse 1903 HD #fauvism #paintings

Portrait of Matisse by Derain Andre 1903

This work was made during a holiday at the fishing port of Collioure in the south of France in 1905, when Matisse and Derain painted portraits of each other. Under Matisse’s influence, Derain had begun to use strong, non-naturalistic colours, applied in small separate brushstrokes, to convey the sensations of light and shade. Their radical use of colour…


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Monday, January 24, 2022 – 9:53 p.m.

Tonight, we will begin with a simple exercise. Simply close your eyes and imagine a peaceful scene filled with everything and everyone that you can imagine that is of Love. These things we speak of are all around you. Do you have eyes to see?

We will begin tonight’s session with a small group of beings who are here to bring you the good news. You are being asked to anchor the light into Mother Earth and we are collectively raising the vibration of the planet as a whole.

We are waking up from the collective dream just in time to begin another dream; only this time we will create it together. We are all being asked to step up at this time and bring forth this New Reality. We have come together at this time to give one final push to the darkness as it fades away into the distance.

You have come here at this time to lend support to your brothers and sisters who may still be sleeping. Very soon they are going to need your Light to find their way out of the darkness. Do not shy away from them because they have been asleep. You yourself were once sleeping deeply.

Show your brothers and sisters the same compassion you were shown upon awakening to the reality you have been living in. Begin tonight to practice patience and tolerance for you have been given the gift of peace.

You have been shown the way out for you have searched for it. Now is the time to let your unique light shine so brightly that the others may find their way out of the darkness. Non-judgment and non-attachment are the way to accomplish this.

You have been given a unique set of skills and now is the time to put them to use. You are an extremely creative being who has been stifled for far to long now. Just one more try is all Spirit asks of you. You may be surprised by the reaction that occurs in this New Energy Structure.

You may find that your efforts at helping the world are rewarded by the beauty springing forth all around you. You have come to earth at this time to activate the powers which have laid dormant within you for centuries.

You have begun to see what others cannot or will not look at. You march courageously into the dark to illuminate the hearts and mind of beings around the globe. You know not what a single act of kindness does. You see not how far the ripples go out into the universe.

If you were to only help one person on their journey and they help thousands how many people have you helped? The number is infinite and expands out in all directions. Begin to use these talents you have and very shortly you will find that a whole New World has opened up before you.

You once lived in the dark and knew not how to shine your light. You are now a warrior ready to head into battle. You have begun a most auspicious journey. Already your Light is shining around the globe. You have begun to see your efforts pay off as the common vision comes into focus.

You dare to go deep into the darkness for you are the Light. No darkness can reach you for you reside in a space that the darkness cannot reach. Begin tonight to visualize the world you wish to see and bring it into being.

2022 is the year of massive change as more and more wake up from their slumber. Already you may have those reaching out to you wondering what is going on and how you are able to remain at peace during this transition.

You have become a conductor of Light as it flows through your entire cellular structure. You have done the work it takes to clear out the darkness within and begin again. You are a warrior of Light and you are here for a purpose.

Begin again and forget everything you think you know about anything. Begin from a place of childlike wonder and you may find the magic that has seemed to disappear from your reality. It is still there waiting on you to view it once again.

These are the promises that have been made to you and these are the promises we intend to keep. Today is a New Day and the world is waking up…

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Monday, December 27, 2021 – 7:41 p.m.

Tonight, we will discuss peace. This is the peace which will bring new awareness into your being. Go deep within your being and feel the love and joy that is ever present. Clear away the clutter in your mind for a moment and come to full awareness.

This awareness is what you seek. You will not find it elsewhere. You have been searching for the answers as to what is going on when the answers are inside. Go within and seek and you will find that place deep within where Spirit resides.

We are here to show you how to use these tools of forgiveness and compassion. We are all One Being imagining we are separate when nothing could be further from the truth. You imagine a world divided. We see Unity Consciousness blooming.

You imagine that somehow we could fail in this mission. Nothing could be further from the Truth. You have already won. We are waiting here at the finish line cheering you on. Rest deep in the knowing that humanity is waking up at last. Let the peace of this awareness wash over you.

You have been here before in other lifetimes but couldn’t quite get there. Yet I tell you this, you have made it. You are being shown a new way to live. You are being guided and directed unto a New Path. The bridge between worlds is complete. Will you cross over into this New Dimension?

Right before your eyes you will view the changes taking place. Indeed, they have already begun. No longer will you walk in darkness for you are the Light. You shine your weird light so brightly that you have illuminated the hearts and minds of thousands, if not millions across the globe.

You know not what a single act of kindness really does. It’s the ripple on the pond that stretches out into infinity. You are this wave of light ever expanding. Begin tonight to see how peaceful you can get. Bring yourself to stillness and the peace shall arise. Tell yourself, ‘I can go deeper’ and do this each time you go further and further into ABSOLUTE KNOWING.

This is a place beyond thought, beyond the drama and sorrows of this world. This is inside your vessel if you tap into it. It may be obscured by calamity but still it remains. It is the center of your being; your essence that is timeless and eternal.

Imagine a jar filled with water and sand. If you shake it around it will be cloudy and murky. Imagine this is within your vessel and see how still you can be. Will you let the dust of yesterday settle so you may view life clearly? How still can you be? For how long?

Bring yourself to full awareness by settling down. Let the thoughts in your mind settle like grains of sand flowing backwards in time. Then you will see a clear picture of what is occurring here. You will view the most magnificent being that has ever been and ever will be. You will be face to face with yourself; with your true essence.

Being still requires no effort but it can be difficult to do. That’s the paradox. Simple but not easy. We are here to show you how to go beyond the mind; beyond this illusion that has been created for you. Now you will begin creation in the Real World as it was meant to be.

Mankind was designed to live in balance with nature and to that She is returning. We are going back to basics, back to a time before everything seemed to be a struggle. We are growing up together. Bring your friends along. They will be happy to join you.

When several minds gather together and connect at the heart level miracles occur. Soon you will see evidence of the Massive Change that is taking place as more and more of you wake up. It is not your job to wake the others; they will awaken. It is your job to simply be the light so that when they awaken, they can find their way home as well.

We are all in this TOGETHER walking each other home. We have begun to enliven your politicians and they are aware that they may no longer operate in the dark. Full transparency is the order of the day for so many have awakened and are now shining their unique light on multiple situations.

Very soon we shall see concrete evidence of this New World forming. We are the ones we have been waiting for. The time is now, and the fruit is ripe. Enjoy the show as it unfolds before you. Learn to still the heart and mind and you may find you are now living in a world of pure imagination.

Mike and I spent Christmas eve reorganizing our pedalboards to get them ready for the studio next mo

Mike and I spent Christmas eve reorganizing our pedalboards to get them ready for the studio next month…and yes that is a total of 3 DD20’s. 


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Luca Longobardi & Diego Guarnieri - Timeline

  1. 2018
  • 10/04 (or 04/10? idk!): «Western Scholarship on Third Genders: What does the Gender “Trinary” Do?» referring to third-genders contrasted with binaries
  • Mar 16: non-trinary is coined synonymously with non-quaternary, but meaning the same as “aquaternary” alluding a tridimensional trinary (a conventional trinary (M./F./N. [N. of neuter/neutral]) that includes nullity
  • Mar 17: (qua)ternary/binary nongender unspecification is also beyond neither and both
  • Mar 22: A(qua)ternary pops up with non(qua)ternary
  • JUNE 4:@exorsexistbullshit defines “gender trinarism” describing it as “the idea that all nonbinary people are just a separate gender from women and men”
  • flags
    1. 11 June: first nontrinary flag
    2. 11 June: first atrinary flag, using anonbinary flag format
    3. 16 August: second atrinary flag, using abinary flag template
  • 2019
  1. Jan 6th:@momma-mogai-sphinx coins the first flag for “anontrinary” and groups atrinary, anontrinary and anonbinary as “specific subcategories for nonbinary gender identities
  2. Jan 20th: leptary is coined, now nontrinary is a nongender arity and atrinary an agender arity
  3. Mar 27th: gender arities are reorganized and explained individually
  4. Jul 8th: user leptrois (us)/we explain(s) leptarity/leptariety

Do you remember another significant event for trinary? Comment in the notes or reblogging so we know/sending an ask

I went and collected a few seers we know can see the future and a few items that allow people to see the future.
All together we had a total of 7 individual ways to look into the future.
Out of all of the different ways and positions that we looked, there are 4 outcomes for this planet’s future in 100 years.

A. Dead planet with nothing on it. A few artificial life forms here and there but it’s mostly just barren.

B. Enslaved world under absolute dictatorship. This is where something has conquered the planet and everything is miserable.

C. Everything is fine and the world is just more advanced in technology.

D. Half the world is a wasteland while the remaining half is in a heated battle with some unknown forces that seek to destroy what’s left of the planet.

So yeah.
This is our possible futures.
Just letting you all know in advance.
Sorry to destroy all your future timeline fan fictions.

[[Of course I only find out NOW that Bidesh actually means “foreign land”, not “homeland” like I thought it did. Oops.

I suppose it does make the position of Bangladesh/Bengal’s magical community in the larger context a little more *interesting*…definitely adds to Ayesha’s perpetual foreigner angst.

Speaking of which: in the very first post here I wrote that she left the magical world after O.W.L.s when I really meant N.E.W.T.s. Then when I looked up timelines I saw that if she was 28 now she would have been old enough to attend Hogwarts at the end of the war, which I didn’t want her to do.

I’ve currently got it so that reconstruction plus migration means she enters Hogwarts around age 13 (so second/third year - I don’t understand how you Westerners do school cutoff dates srsly) but if I kept the reference to O.W.L.s then she’s only involved for about 2-3 years, which seems short.

Should I retcon? If so, which way do I retcon - entry date, end date, both? Any other ideas?]]

Hinata Hyuga/ UzumakiI made another timeline but of Hinata the other one was of Ino YamanakaEnjoy!

Hinata Hyuga/ Uzumaki

I made another timeline but of Hinata the other one was of Ino Yamanaka

Enjoy!


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maleccrazedauthor:

If you want to see this in calendar format, I have created Google Calendars for it:

Full Shadowhunters Timeline Calendar

Important Malec Moments Calendar

Click on the events to read my notes explaining my reasoning behind choosing that date/time.

(I haven’t tried looking at these calendars from any other time zone; hopefully they will work. Let me know if the times seem off and I will try to fix that.)

If you want the timeline in long form, keep reading.

Further Notes Can Be Found In the Timeline Intro Post

Keep reading

I’m back! Or, trying to be.

When I migrated over to Twitter for #SaveShadowhunters, inertia sort of took over and I never made it back. And then life sort of took over and I was largely absent from social media altogether the last few months. But Tumblr is where I want to be as much as I can for season 3b.

In preparation for tonight’s episode, I figured I would FINALLY get around to updating the timeline for the rest of season 3a. I haven’t gotten around to updating the Google calendar yet and I don’t know if I will. We’ll see.

and that’s a wrap for this year!making this was a little bittersweet because i ultimately didn&rsquo

and that’s a wrap for this year!

making this was a little bittersweet because i ultimately didn’t make as much time for art as i wanted to this year, and also drew a lot of things i was unsatisfied with/didnt end up finishing… hoping that next year I can get my mojo and priorities back lmao


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